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Markdown
451 lines
16 KiB
Markdown
[![NPM version](https://badge.fury.io/js/sockjs.svg)](http://badge.fury.io/js/sockjs)
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SockJS family:
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* [SockJS-client](https://github.com/sockjs/sockjs-client) JavaScript client library
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* [SockJS-node](https://github.com/sockjs/sockjs-node) Node.js server
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* [SockJS-erlang](https://github.com/sockjs/sockjs-erlang) Erlang server
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* [SockJS-tornado](https://github.com/MrJoes/sockjs-tornado) Python/Tornado server
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* [vert.x](https://github.com/eclipse/vert.x) Java/vert.x server
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Work in progress:
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* [SockJS-ruby](https://github.com/nyarly/sockjs-ruby)
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* [SockJS-netty](https://github.com/cgbystrom/sockjs-netty)
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* [SockJS-gevent](https://github.com/sdiehl/sockjs-gevent) ([and a fork](https://github.com/njoyce/sockjs-gevent))
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* [pyramid-SockJS](https://github.com/fafhrd91/pyramid_sockjs)
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* [wildcloud-websockets](https://github.com/wildcloud/wildcloud-websockets)
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* [SockJS-cyclone](https://github.com/flaviogrossi/sockjs-cyclone)
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* [SockJS-twisted](https://github.com/Fugiman/sockjs-twisted/)
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* [wai-SockJS](https://github.com/Palmik/wai-sockjs)
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* [SockJS-perl](https://github.com/vti/sockjs-perl)
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* [SockJS-go](https://github.com/igm/sockjs-go/)
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What is SockJS?
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===============
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SockJS is a JavaScript library (for browsers) that provides a WebSocket-like
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object. SockJS gives you a coherent, cross-browser, Javascript API
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which creates a low latency, full duplex, cross-domain communication
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channel between the browser and the web server, with WebSockets or without.
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This necessitates the use of a server, which this is one version of, for Node.js.
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SockJS-node server
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==================
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SockJS-node is a Node.js server side counterpart of
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[SockJS-client browser library](https://github.com/sockjs/sockjs-client)
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written in CoffeeScript.
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To install `sockjs-node` run:
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npm install sockjs
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A simplified echo SockJS server could look more or less like:
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```javascript
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var http = require('http');
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var sockjs = require('sockjs');
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var echo = sockjs.createServer();
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echo.on('connection', function(conn) {
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conn.on('data', function(message) {
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conn.write(message);
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});
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conn.on('close', function() {});
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});
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var server = http.createServer();
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echo.installHandlers(server, {prefix:'/echo'});
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server.listen(9999, '0.0.0.0');
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```
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(Take look at
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[examples](https://github.com/sockjs/sockjs-node/tree/master/examples/echo)
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directory for a complete version.)
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Subscribe to
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[SockJS mailing list](https://groups.google.com/forum/#!forum/sockjs) for
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discussions and support.
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SockJS-node API
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---------------
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The API design is based on common Node APIs like the
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[Streams API](http://nodejs.org/docs/v0.5.8/api/streams.html) or the
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[Http.Server API](http://nodejs.org/docs/v0.5.8/api/http.html#http.Server).
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### Server class
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SockJS module is generating a `Server` class, similar to
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[Node.js http.createServer](http://nodejs.org/docs/v0.5.8/api/http.html#http.createServer)
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module.
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```javascript
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var sockjs_server = sockjs.createServer(options);
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```
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Where `options` is a hash which can contain:
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<dl>
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<dt>sockjs_url (string)</dt>
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<dd>Transports which don't support cross-domain communication natively
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('eventsource' to name one) use an iframe trick. A simple page is
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served from the SockJS server (using its foreign domain) and is
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placed in an invisible iframe. Code run from this iframe doesn't
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need to worry about cross-domain issues, as it's being run from
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domain local to the SockJS server. This iframe also does need to
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load SockJS javascript client library, and this option lets you specify
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its url (if you're unsure, point it to
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<a href="https://cdn.jsdelivr.net/npm/sockjs-client@1/dist/sockjs.min.js">
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the latest minified SockJS client release</a>, this is the default).
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You must explicitly specify this url on the server side for security
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reasons - we don't want the possibility of running any foreign
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javascript within the SockJS domain (aka cross site scripting attack).
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Also, sockjs javascript library is probably already cached by the
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browser - it makes sense to reuse the sockjs url you're using in
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normally.</dd>
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<dt>prefix (string regex)</dt>
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<dd>A url prefix for the server. All http requests which paths begins
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with selected prefix will be handled by SockJS. All other requests
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will be passed through, to previously registered handlers.</dd>
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<dt>response_limit (integer)</dt>
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<dd>Most streaming transports save responses on the client side and
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don't free memory used by delivered messages. Such transports need
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to be garbage-collected once in a while. `response_limit` sets
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a minimum number of bytes that can be send over a single http streaming
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request before it will be closed. After that client needs to open
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new request. Setting this value to one effectively disables
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streaming and will make streaming transports to behave like polling
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transports. The default value is 128K.</dd>
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<dt>websocket (boolean)</dt>
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<dd>Some load balancers don't support websockets. This option can be used
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to disable websockets support by the server. By default websockets are
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enabled.</dd>
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<dt>jsessionid (boolean or function)</dt>
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<dd>Some hosting providers enable sticky sessions only to requests that
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have JSESSIONID cookie set. This setting controls if the server should
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set this cookie to a dummy value. By default setting JSESSIONID cookie
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is disabled. More sophisticated behaviour can be achieved by supplying
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a function.</dd>
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<dt>log (function(severity, message))</dt>
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<dd>It's quite useful, especially for debugging, to see some messages
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printed by a SockJS-node library. This is done using this `log`
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function, which is by default set to `console.log`. If this
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behaviour annoys you for some reason, override `log` setting with a
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custom handler. The following `severities` are used: `debug`
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(miscellaneous logs), `info` (requests logs), `error` (serious
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errors, consider filing an issue).</dd>
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<dt>heartbeat_delay (milliseconds)</dt>
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<dd>In order to keep proxies and load balancers from closing long
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running http requests we need to pretend that the connection is
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active and send a heartbeat packet once in a while. This setting
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controls how often this is done. By default a heartbeat packet is
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sent every 25 seconds. </dd>
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<dt>disconnect_delay (milliseconds)</dt>
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<dd>The server sends a `close` event when a client receiving
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connection have not been seen for a while. This delay is configured
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by this setting. By default the `close` event will be emitted when a
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receiving connection wasn't seen for 5 seconds. </dd>
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<dt>disable_cors (boolean)</dt>
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<dd>Enabling this option will prevent
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<a href="https://en.wikipedia.org/wiki/Cross-origin_resource_sharing">CORS</a>
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headers from being included in the HTTP response. Can be used when the
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sockjs client is known to be connecting from the same origin as the
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sockjs server.</dd>
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</dl>
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### Server instance
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Once you have create `Server` instance you can hook it to the
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[http.Server instance](http://nodejs.org/docs/v0.5.8/api/http.html#http.createServer).
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```javascript
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var http_server = http.createServer();
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sockjs_server.installHandlers(http_server, options);
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http_server.listen(...);
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```
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Where `options` can overshadow options given when creating `Server`
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instance.
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`Server` instance is an
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[EventEmitter](http://nodejs.org/docs/v0.4.10/api/events.html#events.EventEmitter),
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and emits following event:
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<dl>
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<dt>Event: connection (connection)</dt>
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<dd>A new connection has been successfully opened.</dd>
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</dl>
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All http requests that don't go under the path selected by `prefix`
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will remain unanswered and will be passed to previously registered
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handlers. You must install your custom http handlers before calling
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`installHandlers`.
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### Connection instance
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A `Connection` instance supports
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[Node Stream API](http://nodejs.org/docs/v0.5.8/api/streams.html) and
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has following methods and properties:
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<dl>
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<dt>Property: readable (boolean)</dt>
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<dd>Is the stream readable?</dd>
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<dt>Property: writable (boolean)</dt>
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<dd>Is the stream writable?</dd>
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<dt>Property: remoteAddress (string)</dt>
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<dd>Last known IP address of the client.</dd>
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<dt>Property: remotePort (number)</dt>
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<dd>Last known port number of the client.</dd>
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<dt>Property: address (object)</dt>
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<dd>Hash with 'address' and 'port' fields.</dd>
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<dt>Property: headers (object)</dt>
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<dd>Hash containing various headers copied from last receiving request
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on that connection. Exposed headers include: `origin`, `referer`
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and `x-forwarded-for` (and friends). We explicitly do not grant
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access to `cookie` header, as using it may easily lead to security
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issues (for details read the section "Authorisation").</dd>
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<dt>Property: url (string)</dt>
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<dd><a href="http://nodejs.org/docs/v0.4.10/api/http.html#request.url">Url</a>
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property copied from last request.</dd>
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<dt>Property: pathname (string)</dt>
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<dd>`pathname` from parsed url, for convenience.</dd>
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<dt>Property: prefix (string)</dt>
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<dd>Prefix of the url on which the request was handled.</dd>
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<dt>Property: protocol (string)</dt>
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<dd>Protocol used by the connection. Keep in mind that some protocols
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are indistinguishable - for example "xhr-polling" and "xdr-polling".</dd>
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<dt>Property: readyState (integer)</dt>
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<dd>Current state of the connection:
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0-connecting, 1-open, 2-closing, 3-closed.</dd>
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<dt>write(message)</dt>
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<dd>Sends a message over opened connection. A message must be a
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non-empty string. It's illegal to send a message after the connection was
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closed (either after 'close' or 'end' method or 'close' event).</dd>
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<dt>close([code], [reason])</dt>
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<dd>Asks the remote client to disconnect. 'code' and 'reason'
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parameters are optional and can be used to share the reason of
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disconnection.</dd>
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<dt>end()</dt>
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<dd>Asks the remote client to disconnect with default 'code' and
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'reason' values.</dd>
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</dl>
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A `Connection` instance emits the following events:
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<dl>
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<dt>Event: data (message)</dt>
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<dd>A message arrived on the connection. Message is a unicode
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string.</dd>
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<dt>Event: close ()</dt>
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<dd>Connection was closed. This event is triggered exactly once for
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every connection.</dd>
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</dl>
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For example:
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```javascript
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sockjs_server.on('connection', function(conn) {
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console.log('connection' + conn);
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conn.on('close', function() {
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console.log('close ' + conn);
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});
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conn.on('data', function(message) {
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console.log('message ' + conn,
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message);
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});
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});
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```
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### Footnote
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A fully working echo server does need a bit more boilerplate (to
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handle requests unanswered by SockJS), see the
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[`echo` example](https://github.com/sockjs/sockjs-node/tree/master/examples/echo)
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for a complete code.
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### Examples
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If you want to see samples of running code, take a look at:
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* [./examples/echo](https://github.com/sockjs/sockjs-node/tree/master/examples/echo)
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directory, which contains a full example of a echo server.
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* [./examples/test_server](https://github.com/sockjs/sockjs-node/tree/master/examples/test_server) a standard SockJS test server.
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Connecting to SockJS-node without the client
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--------------------------------------------
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Although the main point of SockJS it to enable browser-to-server
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connectivity, it is possible to connect to SockJS from an external
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application. Any SockJS server complying with 0.3 protocol does
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support a raw WebSocket url. The raw WebSocket url for the test server
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looks like:
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* ws://localhost:8081/echo/websocket
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You can connect any WebSocket RFC 6455 compliant WebSocket client to
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this url. This can be a command line client, external application,
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third party code or even a browser (though I don't know why you would
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want to do so).
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Note: This endpoint will *not send any heartbeat packets*.
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Deployment and load balancing
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-----------------------------
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There are two issues that need to be considered when planning a
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non-trivial SockJS-node deployment: WebSocket-compatible load balancer
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and sticky sessions (aka session affinity).
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### WebSocket compatible load balancer
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Often WebSockets don't play nicely with proxies and load balancers.
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Deploying a SockJS server behind Nginx or Apache could be painful.
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Fortunately recent versions of an excellent load balancer
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[HAProxy](http://haproxy.1wt.eu/) are able to proxy WebSocket
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connections. We propose to put HAProxy as a front line load balancer
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and use it to split SockJS traffic from normal HTTP data. Take a look
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at the sample
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[SockJS HAProxy configuration](https://github.com/sockjs/sockjs-node/blob/master/examples/haproxy.cfg).
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The config also shows how to use HAproxy balancing to split traffic
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between multiple Node.js servers. You can also do balancing using dns
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names.
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### Sticky sessions
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If you plan deploying more than one SockJS server, you must make sure
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that all HTTP requests for a single session will hit the same server.
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SockJS has two mechanisms that can be useful to achieve that:
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* Urls are prefixed with server and session id numbers, like:
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`/resource/<server_number>/<session_id>/transport`. This is
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useful for load balancers that support prefix-based affinity
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(HAProxy does).
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* `JSESSIONID` cookie is being set by SockJS-node. Many load
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balancers turn on sticky sessions if that cookie is set. This
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technique is derived from Java applications, where sticky sessions
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are often necessary. HAProxy does support this method, as well as
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some hosting providers, for example CloudFoundry. In order to
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enable this method on the client side, please supply a
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`cookie:true` option to SockJS constructor.
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Development and testing
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-----------------------
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If you want to work on SockJS-node source code, you need to clone the
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git repo and follow these steps. First you need to install
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dependencies:
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cd sockjs-node
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npm install
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npm install --dev
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ln -s .. node_modules/sockjs
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You're ready to compile CoffeeScript:
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make build
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If compilation succeeds you may want to test if your changes pass all
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the tests. Currently, there are two separate test suites. For both of
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them you need to start a SockJS-node test server (by default listening
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on port 8081):
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make test_server
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### SockJS-protocol Python tests
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To run it run something like:
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cd sockjs-protocol
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make test_deps
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./venv/bin/python sockjs-protocol.py
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For details see
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[SockJS-protocol README](https://github.com/sockjs/sockjs-protocol#readme).
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### SockJS-client QUnit tests
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You need to start a second web server (by default listening on 8080)
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that is serving various static html and javascript files:
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cd sockjs-client
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make test
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At that point you should have two web servers running: sockjs-node on
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8081 and sockjs-client on 8080. When you open the browser on
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[http://localhost:8080/](http://localhost:8080/) you should be able
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run the QUnit tests against your sockjs-node server.
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For details see
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[SockJS-client README](https://github.com/sockjs/sockjs-client#readme).
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Additionally, if you're doing more serious development consider using
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`make serve`, which will automatically the server when you modify the
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source code.
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Various issues and design considerations
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----------------------------------------
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### Authorisation
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SockJS-node does not expose cookies to the application. This is done
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deliberately as using cookie-based authorisation with SockJS simply
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doesn't make sense and will lead to security issues.
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Cookies are a contract between a browser and an http server, and are
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identified by a domain name. If a browser has a cookie set for
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particular domain, it will pass it as a part of all http requests to
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the host. But to get various transports working, SockJS uses a middleman
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- an iframe hosted from target SockJS domain. That means the server
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will receive requests from the iframe, and not from the real
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domain. The domain of an iframe is the same as the SockJS domain. The
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problem is that any website can embed the iframe and communicate with
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it - and request establishing SockJS connection. Using cookies for
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authorisation in this scenario will result in granting full access to
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SockJS communication with your website from any website. This is a
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classic CSRF attack.
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Basically - cookies are not suited for SockJS model. If you want to
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authorise a session - provide a unique token on a page, send it as a
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first thing over SockJS connection and validate it on the server
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side. In essence, this is how cookies work.
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### Deploying SockJS on Heroku
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Long polling is known to cause problems on Heroku, but
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[workaround for SockJS is available](https://github.com/sockjs/sockjs-node/issues/57#issuecomment-5242187).
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