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https://github.com/idanoo/autobrr
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* feat(notifications): add lunasea * fix(web): truncate overflow in PasswordFieldWide * refactor(notifications): centralize msg building Left the building logic in discord.go and notifiarr.go as is because of their unique structure. * refactor: moved components and swapped to outline - Refactored the iconComponentMap to use a single iconStyle variable. * upped size from 4 to 5 * rename NotificationBuilder function
100 lines
2.7 KiB
Go
100 lines
2.7 KiB
Go
package notification
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import (
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"bytes"
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"encoding/json"
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"net/http"
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"regexp"
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"time"
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"github.com/autobrr/autobrr/internal/domain"
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"github.com/autobrr/autobrr/pkg/errors"
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"github.com/rs/zerolog"
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)
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// unsure if this is the best approach to send an image with the notification
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const defaultImageURL = "https://raw.githubusercontent.com/autobrr/autobrr/master/.github/images/logo.png"
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type LunaSeaMessage struct {
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Title string `json:"title"`
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Body string `json:"body"`
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Image string `json:"image,omitempty"`
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}
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type lunaSeaSender struct {
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log zerolog.Logger
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Settings domain.Notification
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builder NotificationBuilderPlainText
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}
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func (s *lunaSeaSender) rewriteWebhookURL(url string) string {
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re := regexp.MustCompile(`/(radarr|sonarr|lidarr|tautulli|overseerr)/`)
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return re.ReplaceAllString(url, "/custom/")
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} // `custom` is not mentioned in their docs, so I thought this would be a good idea to add to avoid user errors
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func NewLunaSeaSender(log zerolog.Logger, settings domain.Notification) domain.NotificationSender {
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return &lunaSeaSender{
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log: log.With().Str("sender", "lunasea").Logger(),
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Settings: settings,
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builder: NotificationBuilderPlainText{},
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}
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}
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func (s *lunaSeaSender) Send(event domain.NotificationEvent, payload domain.NotificationPayload) error {
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m := LunaSeaMessage{
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Title: s.builder.BuildTitle(event),
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Body: s.builder.BuildBody(payload),
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Image: defaultImageURL,
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}
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jsonData, err := json.Marshal(m)
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if err != nil {
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s.log.Error().Err(err).Msg("lunasea client could not marshal data")
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return errors.Wrap(err, "could not marshal data")
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}
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rewrittenURL := s.rewriteWebhookURL(s.Settings.Webhook)
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req, err := http.NewRequest(http.MethodPost, rewrittenURL, bytes.NewBuffer(jsonData))
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if err != nil {
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s.log.Error().Err(err).Msg("lunasea client request error")
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return errors.Wrap(err, "could not create request")
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}
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req.Header.Set("Content-Type", "application/json")
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client := &http.Client{Timeout: 30 * time.Second}
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res, err := client.Do(req)
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if err != nil {
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s.log.Error().Err(err).Msg("lunasea client request error")
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return errors.Wrap(err, "could not make request")
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}
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defer res.Body.Close()
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if res.StatusCode >= 300 {
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s.log.Error().Msgf("bad status from lunasea: %v", res.StatusCode)
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return errors.New("bad status: %v", res.StatusCode)
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}
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s.log.Debug().Msg("notification successfully sent to lunasea")
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return nil
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}
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func (s *lunaSeaSender) CanSend(event domain.NotificationEvent) bool {
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if s.Settings.Enabled && s.Settings.Webhook != "" && s.isEnabledEvent(event) {
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return true
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}
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return false
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}
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func (s *lunaSeaSender) isEnabledEvent(event domain.NotificationEvent) bool {
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for _, e := range s.Settings.Events {
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if e == string(event) {
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return true
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}
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}
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return false
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}
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