mirror of
https://github.com/idanoo/GoScrobble.git
synced 2024-11-25 09:55:15 +00:00
192 lines
5.3 KiB
JavaScript
192 lines
5.3 KiB
JavaScript
/**
|
|
* An API for getting cryptographically-secure random bytes. The bytes are
|
|
* generated using the Fortuna algorithm devised by Bruce Schneier and
|
|
* Niels Ferguson.
|
|
*
|
|
* Getting strong random bytes is not yet easy to do in javascript. The only
|
|
* truish random entropy that can be collected is from the mouse, keyboard, or
|
|
* from timing with respect to page loads, etc. This generator makes a poor
|
|
* attempt at providing random bytes when those sources haven't yet provided
|
|
* enough entropy to initially seed or to reseed the PRNG.
|
|
*
|
|
* @author Dave Longley
|
|
*
|
|
* Copyright (c) 2009-2014 Digital Bazaar, Inc.
|
|
*/
|
|
var forge = require('./forge');
|
|
require('./aes');
|
|
require('./sha256');
|
|
require('./prng');
|
|
require('./util');
|
|
|
|
(function() {
|
|
|
|
// forge.random already defined
|
|
if(forge.random && forge.random.getBytes) {
|
|
module.exports = forge.random;
|
|
return;
|
|
}
|
|
|
|
(function(jQuery) {
|
|
|
|
// the default prng plugin, uses AES-128
|
|
var prng_aes = {};
|
|
var _prng_aes_output = new Array(4);
|
|
var _prng_aes_buffer = forge.util.createBuffer();
|
|
prng_aes.formatKey = function(key) {
|
|
// convert the key into 32-bit integers
|
|
var tmp = forge.util.createBuffer(key);
|
|
key = new Array(4);
|
|
key[0] = tmp.getInt32();
|
|
key[1] = tmp.getInt32();
|
|
key[2] = tmp.getInt32();
|
|
key[3] = tmp.getInt32();
|
|
|
|
// return the expanded key
|
|
return forge.aes._expandKey(key, false);
|
|
};
|
|
prng_aes.formatSeed = function(seed) {
|
|
// convert seed into 32-bit integers
|
|
var tmp = forge.util.createBuffer(seed);
|
|
seed = new Array(4);
|
|
seed[0] = tmp.getInt32();
|
|
seed[1] = tmp.getInt32();
|
|
seed[2] = tmp.getInt32();
|
|
seed[3] = tmp.getInt32();
|
|
return seed;
|
|
};
|
|
prng_aes.cipher = function(key, seed) {
|
|
forge.aes._updateBlock(key, seed, _prng_aes_output, false);
|
|
_prng_aes_buffer.putInt32(_prng_aes_output[0]);
|
|
_prng_aes_buffer.putInt32(_prng_aes_output[1]);
|
|
_prng_aes_buffer.putInt32(_prng_aes_output[2]);
|
|
_prng_aes_buffer.putInt32(_prng_aes_output[3]);
|
|
return _prng_aes_buffer.getBytes();
|
|
};
|
|
prng_aes.increment = function(seed) {
|
|
// FIXME: do we care about carry or signed issues?
|
|
++seed[3];
|
|
return seed;
|
|
};
|
|
prng_aes.md = forge.md.sha256;
|
|
|
|
/**
|
|
* Creates a new PRNG.
|
|
*/
|
|
function spawnPrng() {
|
|
var ctx = forge.prng.create(prng_aes);
|
|
|
|
/**
|
|
* Gets random bytes. If a native secure crypto API is unavailable, this
|
|
* method tries to make the bytes more unpredictable by drawing from data that
|
|
* can be collected from the user of the browser, eg: mouse movement.
|
|
*
|
|
* If a callback is given, this method will be called asynchronously.
|
|
*
|
|
* @param count the number of random bytes to get.
|
|
* @param [callback(err, bytes)] called once the operation completes.
|
|
*
|
|
* @return the random bytes in a string.
|
|
*/
|
|
ctx.getBytes = function(count, callback) {
|
|
return ctx.generate(count, callback);
|
|
};
|
|
|
|
/**
|
|
* Gets random bytes asynchronously. If a native secure crypto API is
|
|
* unavailable, this method tries to make the bytes more unpredictable by
|
|
* drawing from data that can be collected from the user of the browser,
|
|
* eg: mouse movement.
|
|
*
|
|
* @param count the number of random bytes to get.
|
|
*
|
|
* @return the random bytes in a string.
|
|
*/
|
|
ctx.getBytesSync = function(count) {
|
|
return ctx.generate(count);
|
|
};
|
|
|
|
return ctx;
|
|
}
|
|
|
|
// create default prng context
|
|
var _ctx = spawnPrng();
|
|
|
|
// add other sources of entropy only if window.crypto.getRandomValues is not
|
|
// available -- otherwise this source will be automatically used by the prng
|
|
var getRandomValues = null;
|
|
var globalScope = forge.util.globalScope;
|
|
var _crypto = globalScope.crypto || globalScope.msCrypto;
|
|
if(_crypto && _crypto.getRandomValues) {
|
|
getRandomValues = function(arr) {
|
|
return _crypto.getRandomValues(arr);
|
|
};
|
|
}
|
|
|
|
if(forge.options.usePureJavaScript ||
|
|
(!forge.util.isNodejs && !getRandomValues)) {
|
|
// if this is a web worker, do not use weak entropy, instead register to
|
|
// receive strong entropy asynchronously from the main thread
|
|
if(typeof window === 'undefined' || window.document === undefined) {
|
|
// FIXME:
|
|
}
|
|
|
|
// get load time entropy
|
|
_ctx.collectInt(+new Date(), 32);
|
|
|
|
// add some entropy from navigator object
|
|
if(typeof(navigator) !== 'undefined') {
|
|
var _navBytes = '';
|
|
for(var key in navigator) {
|
|
try {
|
|
if(typeof(navigator[key]) == 'string') {
|
|
_navBytes += navigator[key];
|
|
}
|
|
} catch(e) {
|
|
/* Some navigator keys might not be accessible, e.g. the geolocation
|
|
attribute throws an exception if touched in Mozilla chrome://
|
|
context.
|
|
|
|
Silently ignore this and just don't use this as a source of
|
|
entropy. */
|
|
}
|
|
}
|
|
_ctx.collect(_navBytes);
|
|
_navBytes = null;
|
|
}
|
|
|
|
// add mouse and keyboard collectors if jquery is available
|
|
if(jQuery) {
|
|
// set up mouse entropy capture
|
|
jQuery().mousemove(function(e) {
|
|
// add mouse coords
|
|
_ctx.collectInt(e.clientX, 16);
|
|
_ctx.collectInt(e.clientY, 16);
|
|
});
|
|
|
|
// set up keyboard entropy capture
|
|
jQuery().keypress(function(e) {
|
|
_ctx.collectInt(e.charCode, 8);
|
|
});
|
|
}
|
|
}
|
|
|
|
/* Random API */
|
|
if(!forge.random) {
|
|
forge.random = _ctx;
|
|
} else {
|
|
// extend forge.random with _ctx
|
|
for(var key in _ctx) {
|
|
forge.random[key] = _ctx[key];
|
|
}
|
|
}
|
|
|
|
// expose spawn PRNG
|
|
forge.random.createInstance = spawnPrng;
|
|
|
|
module.exports = forge.random;
|
|
|
|
})(typeof(jQuery) !== 'undefined' ? jQuery : null);
|
|
|
|
})();
|