mirror of
https://github.com/idanoo/GoScrobble.git
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550 lines
17 KiB
TypeScript
550 lines
17 KiB
TypeScript
/// <reference types="node"/>
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import {ChildProcess} from 'child_process';
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import {Stream, Readable as ReadableStream} from 'stream';
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declare namespace execa {
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type StdioOption =
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| 'pipe'
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| 'ipc'
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| 'ignore'
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| 'inherit'
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| Stream
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| number
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| undefined;
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interface CommonOptions<EncodingType> {
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/**
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Kill the spawned process when the parent process exits unless either:
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- the spawned process is [`detached`](https://nodejs.org/api/child_process.html#child_process_options_detached)
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- the parent process is terminated abruptly, for example, with `SIGKILL` as opposed to `SIGTERM` or a normal exit
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@default true
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*/
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readonly cleanup?: boolean;
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/**
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Prefer locally installed binaries when looking for a binary to execute.
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If you `$ npm install foo`, you can then `execa('foo')`.
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@default false
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*/
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readonly preferLocal?: boolean;
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/**
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Preferred path to find locally installed binaries in (use with `preferLocal`).
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@default process.cwd()
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*/
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readonly localDir?: string;
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/**
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Path to the Node.js executable to use in child processes.
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This can be either an absolute path or a path relative to the `cwd` option.
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Requires `preferLocal` to be `true`.
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For example, this can be used together with [`get-node`](https://github.com/ehmicky/get-node) to run a specific Node.js version in a child process.
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@default process.execPath
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*/
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readonly execPath?: string;
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/**
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Buffer the output from the spawned process. When set to `false`, you must read the output of `stdout` and `stderr` (or `all` if the `all` option is `true`). Otherwise the returned promise will not be resolved/rejected.
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If the spawned process fails, `error.stdout`, `error.stderr`, and `error.all` will contain the buffered data.
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@default true
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*/
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readonly buffer?: boolean;
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/**
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Same options as [`stdio`](https://nodejs.org/dist/latest-v6.x/docs/api/child_process.html#child_process_options_stdio).
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@default 'pipe'
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*/
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readonly stdin?: StdioOption;
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/**
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Same options as [`stdio`](https://nodejs.org/dist/latest-v6.x/docs/api/child_process.html#child_process_options_stdio).
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@default 'pipe'
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*/
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readonly stdout?: StdioOption;
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/**
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Same options as [`stdio`](https://nodejs.org/dist/latest-v6.x/docs/api/child_process.html#child_process_options_stdio).
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@default 'pipe'
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*/
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readonly stderr?: StdioOption;
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/**
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Setting this to `false` resolves the promise with the error instead of rejecting it.
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@default true
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*/
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readonly reject?: boolean;
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/**
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Add an `.all` property on the promise and the resolved value. The property contains the output of the process with `stdout` and `stderr` interleaved.
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@default false
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*/
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readonly all?: boolean;
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/**
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Strip the final [newline character](https://en.wikipedia.org/wiki/Newline) from the output.
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@default true
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*/
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readonly stripFinalNewline?: boolean;
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/**
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Set to `false` if you don't want to extend the environment variables when providing the `env` property.
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@default true
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*/
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readonly extendEnv?: boolean;
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/**
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Current working directory of the child process.
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@default process.cwd()
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*/
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readonly cwd?: string;
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/**
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Environment key-value pairs. Extends automatically from `process.env`. Set `extendEnv` to `false` if you don't want this.
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@default process.env
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*/
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readonly env?: NodeJS.ProcessEnv;
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/**
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Explicitly set the value of `argv[0]` sent to the child process. This will be set to `command` or `file` if not specified.
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*/
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readonly argv0?: string;
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/**
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Child's [stdio](https://nodejs.org/api/child_process.html#child_process_options_stdio) configuration.
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@default 'pipe'
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*/
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readonly stdio?: 'pipe' | 'ignore' | 'inherit' | readonly StdioOption[];
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/**
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Specify the kind of serialization used for sending messages between processes when using the `stdio: 'ipc'` option or `execa.node()`:
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- `json`: Uses `JSON.stringify()` and `JSON.parse()`.
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- `advanced`: Uses [`v8.serialize()`](https://nodejs.org/api/v8.html#v8_v8_serialize_value)
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Requires Node.js `13.2.0` or later.
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[More info.](https://nodejs.org/api/child_process.html#child_process_advanced_serialization)
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@default 'json'
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*/
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readonly serialization?: 'json' | 'advanced';
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/**
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Prepare child to run independently of its parent process. Specific behavior [depends on the platform](https://nodejs.org/api/child_process.html#child_process_options_detached).
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@default false
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*/
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readonly detached?: boolean;
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/**
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Sets the user identity of the process.
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*/
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readonly uid?: number;
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/**
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Sets the group identity of the process.
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*/
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readonly gid?: number;
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/**
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If `true`, runs `command` inside of a shell. Uses `/bin/sh` on UNIX and `cmd.exe` on Windows. A different shell can be specified as a string. The shell should understand the `-c` switch on UNIX or `/d /s /c` on Windows.
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We recommend against using this option since it is:
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- not cross-platform, encouraging shell-specific syntax.
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- slower, because of the additional shell interpretation.
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- unsafe, potentially allowing command injection.
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@default false
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*/
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readonly shell?: boolean | string;
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/**
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Specify the character encoding used to decode the `stdout` and `stderr` output. If set to `null`, then `stdout` and `stderr` will be a `Buffer` instead of a string.
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@default 'utf8'
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*/
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readonly encoding?: EncodingType;
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/**
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If `timeout` is greater than `0`, the parent will send the signal identified by the `killSignal` property (the default is `SIGTERM`) if the child runs longer than `timeout` milliseconds.
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@default 0
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*/
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readonly timeout?: number;
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/**
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Largest amount of data in bytes allowed on `stdout` or `stderr`. Default: 100 MB.
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@default 100_000_000
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*/
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readonly maxBuffer?: number;
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/**
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Signal value to be used when the spawned process will be killed.
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@default 'SIGTERM'
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*/
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readonly killSignal?: string | number;
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/**
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If `true`, no quoting or escaping of arguments is done on Windows. Ignored on other platforms. This is set to `true` automatically when the `shell` option is `true`.
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@default false
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*/
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readonly windowsVerbatimArguments?: boolean;
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/**
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On Windows, do not create a new console window. Please note this also prevents `CTRL-C` [from working](https://github.com/nodejs/node/issues/29837) on Windows.
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@default true
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*/
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readonly windowsHide?: boolean;
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}
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interface Options<EncodingType = string> extends CommonOptions<EncodingType> {
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/**
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Write some input to the `stdin` of your binary.
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*/
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readonly input?: string | Buffer | ReadableStream;
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}
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interface SyncOptions<EncodingType = string> extends CommonOptions<EncodingType> {
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/**
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Write some input to the `stdin` of your binary.
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*/
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readonly input?: string | Buffer;
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}
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interface NodeOptions<EncodingType = string> extends Options<EncodingType> {
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/**
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The Node.js executable to use.
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@default process.execPath
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*/
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readonly nodePath?: string;
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/**
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List of [CLI options](https://nodejs.org/api/cli.html#cli_options) passed to the Node.js executable.
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@default process.execArgv
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*/
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readonly nodeOptions?: string[];
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}
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interface ExecaReturnBase<StdoutStderrType> {
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/**
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The file and arguments that were run.
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*/
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command: string;
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/**
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The numeric exit code of the process that was run.
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*/
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exitCode: number;
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/**
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The output of the process on stdout.
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*/
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stdout: StdoutStderrType;
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/**
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The output of the process on stderr.
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*/
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stderr: StdoutStderrType;
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/**
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Whether the process failed to run.
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*/
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failed: boolean;
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/**
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Whether the process timed out.
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*/
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timedOut: boolean;
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/**
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Whether the process was killed.
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*/
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killed: boolean;
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/**
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The name of the signal that was used to terminate the process. For example, `SIGFPE`.
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If a signal terminated the process, this property is defined and included in the error message. Otherwise it is `undefined`.
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*/
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signal?: string;
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/**
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A human-friendly description of the signal that was used to terminate the process. For example, `Floating point arithmetic error`.
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If a signal terminated the process, this property is defined and included in the error message. Otherwise it is `undefined`. It is also `undefined` when the signal is very uncommon which should seldomly happen.
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*/
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signalDescription?: string;
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}
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interface ExecaSyncReturnValue<StdoutErrorType = string>
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extends ExecaReturnBase<StdoutErrorType> {
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}
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/**
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Result of a child process execution. On success this is a plain object. On failure this is also an `Error` instance.
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The child process fails when:
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- its exit code is not `0`
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- it was killed with a signal
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- timing out
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- being canceled
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- there's not enough memory or there are already too many child processes
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*/
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interface ExecaReturnValue<StdoutErrorType = string>
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extends ExecaSyncReturnValue<StdoutErrorType> {
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/**
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The output of the process with `stdout` and `stderr` interleaved.
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This is `undefined` if either:
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- the `all` option is `false` (default value)
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- `execa.sync()` was used
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*/
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all?: StdoutErrorType;
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/**
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Whether the process was canceled.
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*/
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isCanceled: boolean;
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}
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interface ExecaSyncError<StdoutErrorType = string>
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extends Error,
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ExecaReturnBase<StdoutErrorType> {
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/**
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Error message when the child process failed to run. In addition to the underlying error message, it also contains some information related to why the child process errored.
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The child process stderr then stdout are appended to the end, separated with newlines and not interleaved.
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*/
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message: string;
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/**
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This is the same as the `message` property except it does not include the child process stdout/stderr.
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*/
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shortMessage: string;
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/**
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Original error message. This is the same as the `message` property except it includes neither the child process stdout/stderr nor some additional information added by Execa.
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This is `undefined` unless the child process exited due to an `error` event or a timeout.
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*/
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originalMessage?: string;
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}
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interface ExecaError<StdoutErrorType = string>
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extends ExecaSyncError<StdoutErrorType> {
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/**
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The output of the process with `stdout` and `stderr` interleaved.
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This is `undefined` if either:
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- the `all` option is `false` (default value)
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- `execa.sync()` was used
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*/
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all?: StdoutErrorType;
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/**
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Whether the process was canceled.
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*/
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isCanceled: boolean;
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}
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interface KillOptions {
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/**
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Milliseconds to wait for the child process to terminate before sending `SIGKILL`.
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Can be disabled with `false`.
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@default 5000
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*/
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forceKillAfterTimeout?: number | false;
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}
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interface ExecaChildPromise<StdoutErrorType> {
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catch<ResultType = never>(
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onRejected?: (reason: ExecaError<StdoutErrorType>) => ResultType | PromiseLike<ResultType>
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): Promise<ExecaReturnValue<StdoutErrorType> | ResultType>;
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/**
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Same as the original [`child_process#kill()`](https://nodejs.org/api/child_process.html#child_process_subprocess_kill_signal), except if `signal` is `SIGTERM` (the default value) and the child process is not terminated after 5 seconds, force it by sending `SIGKILL`.
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*/
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kill(signal?: string, options?: execa.KillOptions): void;
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/**
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Similar to [`childProcess.kill()`](https://nodejs.org/api/child_process.html#child_process_subprocess_kill_signal). This is preferred when cancelling the child process execution as the error is more descriptive and [`childProcessResult.isCanceled`](#iscanceled) is set to `true`.
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*/
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cancel(): void;
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/**
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Stream combining/interleaving [`stdout`](https://nodejs.org/api/child_process.html#child_process_subprocess_stdout) and [`stderr`](https://nodejs.org/api/child_process.html#child_process_subprocess_stderr).
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This is `undefined` if either:
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- the `all` option is `false` (the default value)
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- both `stdout` and `stderr` options are set to [`'inherit'`, `'ipc'`, `Stream` or `integer`](https://nodejs.org/dist/latest-v6.x/docs/api/child_process.html#child_process_options_stdio)
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*/
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all?: ReadableStream;
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}
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type ExecaChildProcess<StdoutErrorType = string> = ChildProcess &
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ExecaChildPromise<StdoutErrorType> &
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Promise<ExecaReturnValue<StdoutErrorType>>;
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}
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declare const execa: {
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/**
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Execute a file.
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Think of this as a mix of `child_process.execFile` and `child_process.spawn`.
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@param file - The program/script to execute.
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@param arguments - Arguments to pass to `file` on execution.
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@returns A [`child_process` instance](https://nodejs.org/api/child_process.html#child_process_class_childprocess), which is enhanced to also be a `Promise` for a result `Object` with `stdout` and `stderr` properties.
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@example
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```
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import execa = require('execa');
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(async () => {
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const {stdout} = await execa('echo', ['unicorns']);
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console.log(stdout);
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//=> 'unicorns'
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// Cancelling a spawned process
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const subprocess = execa('node');
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setTimeout(() => { spawned.cancel() }, 1000);
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try {
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await subprocess;
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} catch (error) {
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console.log(subprocess.killed); // true
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console.log(error.isCanceled); // true
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}
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})();
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// Pipe the child process stdout to the current stdout
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execa('echo', ['unicorns']).stdout.pipe(process.stdout);
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```
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*/
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(
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file: string,
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arguments?: readonly string[],
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options?: execa.Options
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): execa.ExecaChildProcess;
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(
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file: string,
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arguments?: readonly string[],
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options?: execa.Options<null>
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): execa.ExecaChildProcess<Buffer>;
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(file: string, options?: execa.Options): execa.ExecaChildProcess;
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(file: string, options?: execa.Options<null>): execa.ExecaChildProcess<
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Buffer
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>;
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/**
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Execute a file synchronously.
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This method throws an `Error` if the command fails.
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@param file - The program/script to execute.
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@param arguments - Arguments to pass to `file` on execution.
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@returns A result `Object` with `stdout` and `stderr` properties.
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*/
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sync(
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file: string,
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arguments?: readonly string[],
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options?: execa.SyncOptions
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): execa.ExecaSyncReturnValue;
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sync(
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file: string,
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arguments?: readonly string[],
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options?: execa.SyncOptions<null>
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): execa.ExecaSyncReturnValue<Buffer>;
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sync(file: string, options?: execa.SyncOptions): execa.ExecaSyncReturnValue;
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sync(
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file: string,
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options?: execa.SyncOptions<null>
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): execa.ExecaSyncReturnValue<Buffer>;
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/**
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Same as `execa()` except both file and arguments are specified in a single `command` string. For example, `execa('echo', ['unicorns'])` is the same as `execa.command('echo unicorns')`.
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If the file or an argument contains spaces, they must be escaped with backslashes. This matters especially if `command` is not a constant but a variable, for example with `__dirname` or `process.cwd()`. Except for spaces, no escaping/quoting is needed.
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The `shell` option must be used if the `command` uses shell-specific features, as opposed to being a simple `file` followed by its `arguments`.
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@param command - The program/script to execute and its arguments.
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@returns A [`child_process` instance](https://nodejs.org/api/child_process.html#child_process_class_childprocess), which is enhanced to also be a `Promise` for a result `Object` with `stdout` and `stderr` properties.
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@example
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```
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import execa = require('execa');
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(async () => {
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const {stdout} = await execa.command('echo unicorns');
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console.log(stdout);
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//=> 'unicorns'
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})();
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```
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*/
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command(command: string, options?: execa.Options): execa.ExecaChildProcess;
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command(command: string, options?: execa.Options<null>): execa.ExecaChildProcess<Buffer>;
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/**
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Same as `execa.command()` but synchronous.
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@param command - The program/script to execute and its arguments.
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@returns A result `Object` with `stdout` and `stderr` properties.
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*/
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commandSync(command: string, options?: execa.SyncOptions): execa.ExecaSyncReturnValue;
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commandSync(command: string, options?: execa.SyncOptions<null>): execa.ExecaSyncReturnValue<Buffer>;
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/**
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Execute a Node.js script as a child process.
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Same as `execa('node', [scriptPath, ...arguments], options)` except (like [`child_process#fork()`](https://nodejs.org/api/child_process.html#child_process_child_process_fork_modulepath_args_options)):
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- the current Node version and options are used. This can be overridden using the `nodePath` and `nodeArguments` options.
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- the `shell` option cannot be used
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- an extra channel [`ipc`](https://nodejs.org/api/child_process.html#child_process_options_stdio) is passed to [`stdio`](#stdio)
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@param scriptPath - Node.js script to execute.
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@param arguments - Arguments to pass to `scriptPath` on execution.
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@returns A [`child_process` instance](https://nodejs.org/api/child_process.html#child_process_class_childprocess), which is enhanced to also be a `Promise` for a result `Object` with `stdout` and `stderr` properties.
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*/
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node(
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scriptPath: string,
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arguments?: readonly string[],
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options?: execa.NodeOptions
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): execa.ExecaChildProcess;
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node(
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scriptPath: string,
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arguments?: readonly string[],
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options?: execa.Options<null>
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): execa.ExecaChildProcess<Buffer>;
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node(scriptPath: string, options?: execa.Options): execa.ExecaChildProcess;
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node(scriptPath: string, options?: execa.Options<null>): execa.ExecaChildProcess<Buffer>;
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};
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export = execa;
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