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1 line
30 KiB
JSON
{"ast":null,"code":"import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _toConsumableArray from \"@babel/runtime/helpers/esm/toConsumableArray\";\nimport _objectWithoutProperties from \"@babel/runtime/helpers/esm/objectWithoutProperties\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { TransitionGroup } from 'react-transition-group';\nimport clsx from 'clsx';\nimport withStyles from '../styles/withStyles';\nimport Ripple from './Ripple';\nvar DURATION = 550;\nexport var DELAY_RIPPLE = 80;\nexport var styles = function styles(theme) {\n return {\n /* Styles applied to the root element. */\n root: {\n overflow: 'hidden',\n pointerEvents: 'none',\n position: 'absolute',\n zIndex: 0,\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n borderRadius: 'inherit'\n },\n\n /* Styles applied to the internal `Ripple` components `ripple` class. */\n ripple: {\n opacity: 0,\n position: 'absolute'\n },\n\n /* Styles applied to the internal `Ripple` components `rippleVisible` class. */\n rippleVisible: {\n opacity: 0.3,\n transform: 'scale(1)',\n animation: \"$enter \".concat(DURATION, \"ms \").concat(theme.transitions.easing.easeInOut)\n },\n\n /* Styles applied to the internal `Ripple` components `ripplePulsate` class. */\n ripplePulsate: {\n animationDuration: \"\".concat(theme.transitions.duration.shorter, \"ms\")\n },\n\n /* Styles applied to the internal `Ripple` components `child` class. */\n child: {\n opacity: 1,\n display: 'block',\n width: '100%',\n height: '100%',\n borderRadius: '50%',\n backgroundColor: 'currentColor'\n },\n\n /* Styles applied to the internal `Ripple` components `childLeaving` class. */\n childLeaving: {\n opacity: 0,\n animation: \"$exit \".concat(DURATION, \"ms \").concat(theme.transitions.easing.easeInOut)\n },\n\n /* Styles applied to the internal `Ripple` components `childPulsate` class. */\n childPulsate: {\n position: 'absolute',\n left: 0,\n top: 0,\n animation: \"$pulsate 2500ms \".concat(theme.transitions.easing.easeInOut, \" 200ms infinite\")\n },\n '@keyframes enter': {\n '0%': {\n transform: 'scale(0)',\n opacity: 0.1\n },\n '100%': {\n transform: 'scale(1)',\n opacity: 0.3\n }\n },\n '@keyframes exit': {\n '0%': {\n opacity: 1\n },\n '100%': {\n opacity: 0\n }\n },\n '@keyframes pulsate': {\n '0%': {\n transform: 'scale(1)'\n },\n '50%': {\n transform: 'scale(0.92)'\n },\n '100%': {\n transform: 'scale(1)'\n }\n }\n };\n};\n/**\n * @ignore - internal component.\n *\n * TODO v5: Make private\n */\n\nvar TouchRipple = /*#__PURE__*/React.forwardRef(function TouchRipple(props, ref) {\n var _props$center = props.center,\n centerProp = _props$center === void 0 ? false : _props$center,\n classes = props.classes,\n className = props.className,\n other = _objectWithoutProperties(props, [\"center\", \"classes\", \"className\"]);\n\n var _React$useState = React.useState([]),\n ripples = _React$useState[0],\n setRipples = _React$useState[1];\n\n var nextKey = React.useRef(0);\n var rippleCallback = React.useRef(null);\n React.useEffect(function () {\n if (rippleCallback.current) {\n rippleCallback.current();\n rippleCallback.current = null;\n }\n }, [ripples]); // Used to filter out mouse emulated events on mobile.\n\n var ignoringMouseDown = React.useRef(false); // We use a timer in order to only show the ripples for touch \"click\" like events.\n // We don't want to display the ripple for touch scroll events.\n\n var startTimer = React.useRef(null); // This is the hook called once the previous timeout is ready.\n\n var startTimerCommit = React.useRef(null);\n var container = React.useRef(null);\n React.useEffect(function () {\n return function () {\n clearTimeout(startTimer.current);\n };\n }, []);\n var startCommit = React.useCallback(function (params) {\n var pulsate = params.pulsate,\n rippleX = params.rippleX,\n rippleY = params.rippleY,\n rippleSize = params.rippleSize,\n cb = params.cb;\n setRipples(function (oldRipples) {\n return [].concat(_toConsumableArray(oldRipples), [/*#__PURE__*/React.createElement(Ripple, {\n key: nextKey.current,\n classes: classes,\n timeout: DURATION,\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize\n })]);\n });\n nextKey.current += 1;\n rippleCallback.current = cb;\n }, [classes]);\n var start = React.useCallback(function () {\n var event = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var cb = arguments.length > 2 ? arguments[2] : undefined;\n var _options$pulsate = options.pulsate,\n pulsate = _options$pulsate === void 0 ? false : _options$pulsate,\n _options$center = options.center,\n center = _options$center === void 0 ? centerProp || options.pulsate : _options$center,\n _options$fakeElement = options.fakeElement,\n fakeElement = _options$fakeElement === void 0 ? false : _options$fakeElement;\n\n if (event.type === 'mousedown' && ignoringMouseDown.current) {\n ignoringMouseDown.current = false;\n return;\n }\n\n if (event.type === 'touchstart') {\n ignoringMouseDown.current = true;\n }\n\n var element = fakeElement ? null : container.current;\n var rect = element ? element.getBoundingClientRect() : {\n width: 0,\n height: 0,\n left: 0,\n top: 0\n }; // Get the size of the ripple\n\n var rippleX;\n var rippleY;\n var rippleSize;\n\n if (center || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) {\n rippleX = Math.round(rect.width / 2);\n rippleY = Math.round(rect.height / 2);\n } else {\n var _ref = event.touches ? event.touches[0] : event,\n clientX = _ref.clientX,\n clientY = _ref.clientY;\n\n rippleX = Math.round(clientX - rect.left);\n rippleY = Math.round(clientY - rect.top);\n }\n\n if (center) {\n rippleSize = Math.sqrt((2 * Math.pow(rect.width, 2) + Math.pow(rect.height, 2)) / 3); // For some reason the animation is broken on Mobile Chrome if the size if even.\n\n if (rippleSize % 2 === 0) {\n rippleSize += 1;\n }\n } else {\n var sizeX = Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;\n var sizeY = Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;\n rippleSize = Math.sqrt(Math.pow(sizeX, 2) + Math.pow(sizeY, 2));\n } // Touche devices\n\n\n if (event.touches) {\n // check that this isn't another touchstart due to multitouch\n // otherwise we will only clear a single timer when unmounting while two\n // are running\n if (startTimerCommit.current === null) {\n // Prepare the ripple effect.\n startTimerCommit.current = function () {\n startCommit({\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize,\n cb: cb\n });\n }; // Delay the execution of the ripple effect.\n\n\n startTimer.current = setTimeout(function () {\n if (startTimerCommit.current) {\n startTimerCommit.current();\n startTimerCommit.current = null;\n }\n }, DELAY_RIPPLE); // We have to make a tradeoff with this value.\n }\n } else {\n startCommit({\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize,\n cb: cb\n });\n }\n }, [centerProp, startCommit]);\n var pulsate = React.useCallback(function () {\n start({}, {\n pulsate: true\n });\n }, [start]);\n var stop = React.useCallback(function (event, cb) {\n clearTimeout(startTimer.current); // The touch interaction occurs too quickly.\n // We still want to show ripple effect.\n\n if (event.type === 'touchend' && startTimerCommit.current) {\n event.persist();\n startTimerCommit.current();\n startTimerCommit.current = null;\n startTimer.current = setTimeout(function () {\n stop(event, cb);\n });\n return;\n }\n\n startTimerCommit.current = null;\n setRipples(function (oldRipples) {\n if (oldRipples.length > 0) {\n return oldRipples.slice(1);\n }\n\n return oldRipples;\n });\n rippleCallback.current = cb;\n }, []);\n React.useImperativeHandle(ref, function () {\n return {\n pulsate: pulsate,\n start: start,\n stop: stop\n };\n }, [pulsate, start, stop]);\n return /*#__PURE__*/React.createElement(\"span\", _extends({\n className: clsx(classes.root, className),\n ref: container\n }, other), /*#__PURE__*/React.createElement(TransitionGroup, {\n component: null,\n exit: true\n }, ripples));\n});\nprocess.env.NODE_ENV !== \"production\" ? 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_extends from \"@babel/runtime/helpers/esm/extends\";\nimport _toConsumableArray from \"@babel/runtime/helpers/esm/toConsumableArray\";\nimport _objectWithoutProperties from \"@babel/runtime/helpers/esm/objectWithoutProperties\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { TransitionGroup } from 'react-transition-group';\nimport clsx from 'clsx';\nimport withStyles from '../styles/withStyles';\nimport Ripple from './Ripple';\nvar DURATION = 550;\nexport var DELAY_RIPPLE = 80;\nexport var styles = function styles(theme) {\n return {\n /* Styles applied to the root element. */\n root: {\n overflow: 'hidden',\n pointerEvents: 'none',\n position: 'absolute',\n zIndex: 0,\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n borderRadius: 'inherit'\n },\n\n /* Styles applied to the internal `Ripple` components `ripple` class. */\n ripple: {\n opacity: 0,\n position: 'absolute'\n },\n\n /* Styles applied to the internal `Ripple` components `rippleVisible` class. */\n rippleVisible: {\n opacity: 0.3,\n transform: 'scale(1)',\n animation: \"$enter \".concat(DURATION, \"ms \").concat(theme.transitions.easing.easeInOut)\n },\n\n /* Styles applied to the internal `Ripple` components `ripplePulsate` class. */\n ripplePulsate: {\n animationDuration: \"\".concat(theme.transitions.duration.shorter, \"ms\")\n },\n\n /* Styles applied to the internal `Ripple` components `child` class. */\n child: {\n opacity: 1,\n display: 'block',\n width: '100%',\n height: '100%',\n borderRadius: '50%',\n backgroundColor: 'currentColor'\n },\n\n /* Styles applied to the internal `Ripple` components `childLeaving` class. */\n childLeaving: {\n opacity: 0,\n animation: \"$exit \".concat(DURATION, \"ms \").concat(theme.transitions.easing.easeInOut)\n },\n\n /* Styles applied to the internal `Ripple` components `childPulsate` class. */\n childPulsate: {\n position: 'absolute',\n left: 0,\n top: 0,\n animation: \"$pulsate 2500ms \".concat(theme.transitions.easing.easeInOut, \" 200ms infinite\")\n },\n '@keyframes enter': {\n '0%': {\n transform: 'scale(0)',\n opacity: 0.1\n },\n '100%': {\n transform: 'scale(1)',\n opacity: 0.3\n }\n },\n '@keyframes exit': {\n '0%': {\n opacity: 1\n },\n '100%': {\n opacity: 0\n }\n },\n '@keyframes pulsate': {\n '0%': {\n transform: 'scale(1)'\n },\n '50%': {\n transform: 'scale(0.92)'\n },\n '100%': {\n transform: 'scale(1)'\n }\n }\n };\n};\n/**\n * @ignore - internal component.\n *\n * TODO v5: Make private\n */\n\nvar TouchRipple = /*#__PURE__*/React.forwardRef(function TouchRipple(props, ref) {\n var _props$center = props.center,\n centerProp = _props$center === void 0 ? false : _props$center,\n classes = props.classes,\n className = props.className,\n other = _objectWithoutProperties(props, [\"center\", \"classes\", \"className\"]);\n\n var _React$useState = React.useState([]),\n ripples = _React$useState[0],\n setRipples = _React$useState[1];\n\n var nextKey = React.useRef(0);\n var rippleCallback = React.useRef(null);\n React.useEffect(function () {\n if (rippleCallback.current) {\n rippleCallback.current();\n rippleCallback.current = null;\n }\n }, [ripples]); // Used to filter out mouse emulated events on mobile.\n\n var ignoringMouseDown = React.useRef(false); // We use a timer in order to only show the ripples for touch \"click\" like events.\n // We don't want to display the ripple for touch scroll events.\n\n var startTimer = React.useRef(null); // This is the hook called once the previous timeout is ready.\n\n var startTimerCommit = React.useRef(null);\n var container = React.useRef(null);\n React.useEffect(function () {\n return function () {\n clearTimeout(startTimer.current);\n };\n }, []);\n var startCommit = React.useCallback(function (params) {\n var pulsate = params.pulsate,\n rippleX = params.rippleX,\n rippleY = params.rippleY,\n rippleSize = params.rippleSize,\n cb = params.cb;\n setRipples(function (oldRipples) {\n return [].concat(_toConsumableArray(oldRipples), [/*#__PURE__*/React.createElement(Ripple, {\n key: nextKey.current,\n classes: classes,\n timeout: DURATION,\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize\n })]);\n });\n nextKey.current += 1;\n rippleCallback.current = cb;\n }, [classes]);\n var start = React.useCallback(function () {\n var event = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var cb = arguments.length > 2 ? arguments[2] : undefined;\n var _options$pulsate = options.pulsate,\n pulsate = _options$pulsate === void 0 ? false : _options$pulsate,\n _options$center = options.center,\n center = _options$center === void 0 ? centerProp || options.pulsate : _options$center,\n _options$fakeElement = options.fakeElement,\n fakeElement = _options$fakeElement === void 0 ? false : _options$fakeElement;\n\n if (event.type === 'mousedown' && ignoringMouseDown.current) {\n ignoringMouseDown.current = false;\n return;\n }\n\n if (event.type === 'touchstart') {\n ignoringMouseDown.current = true;\n }\n\n var element = fakeElement ? null : container.current;\n var rect = element ? element.getBoundingClientRect() : {\n width: 0,\n height: 0,\n left: 0,\n top: 0\n }; // Get the size of the ripple\n\n var rippleX;\n var rippleY;\n var rippleSize;\n\n if (center || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) {\n rippleX = Math.round(rect.width / 2);\n rippleY = Math.round(rect.height / 2);\n } else {\n var _ref = event.touches ? event.touches[0] : event,\n clientX = _ref.clientX,\n clientY = _ref.clientY;\n\n rippleX = Math.round(clientX - rect.left);\n rippleY = Math.round(clientY - rect.top);\n }\n\n if (center) {\n rippleSize = Math.sqrt((2 * Math.pow(rect.width, 2) + Math.pow(rect.height, 2)) / 3); // For some reason the animation is broken on Mobile Chrome if the size if even.\n\n if (rippleSize % 2 === 0) {\n rippleSize += 1;\n }\n } else {\n var sizeX = Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;\n var sizeY = Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;\n rippleSize = Math.sqrt(Math.pow(sizeX, 2) + Math.pow(sizeY, 2));\n } // Touche devices\n\n\n if (event.touches) {\n // check that this isn't another touchstart due to multitouch\n // otherwise we will only clear a single timer when unmounting while two\n // are running\n if (startTimerCommit.current === null) {\n // Prepare the ripple effect.\n startTimerCommit.current = function () {\n startCommit({\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize,\n cb: cb\n });\n }; // Delay the execution of the ripple effect.\n\n\n startTimer.current = setTimeout(function () {\n if (startTimerCommit.current) {\n startTimerCommit.current();\n startTimerCommit.current = null;\n }\n }, DELAY_RIPPLE); // We have to make a tradeoff with this value.\n }\n } else {\n startCommit({\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize,\n cb: cb\n });\n }\n }, [centerProp, startCommit]);\n var pulsate = React.useCallback(function () {\n start({}, {\n pulsate: true\n });\n }, [start]);\n var stop = React.useCallback(function (event, cb) {\n clearTimeout(startTimer.current); // The touch interaction occurs too quickly.\n // We still want to show ripple effect.\n\n if (event.type === 'touchend' && startTimerCommit.current) {\n event.persist();\n startTimerCommit.current();\n startTimerCommit.current = null;\n startTimer.current = setTimeout(function () {\n stop(event, cb);\n });\n return;\n }\n\n startTimerCommit.current = null;\n setRipples(function (oldRipples) {\n if (oldRipples.length > 0) {\n return oldRipples.slice(1);\n }\n\n return oldRipples;\n });\n rippleCallback.current = cb;\n }, []);\n React.useImperativeHandle(ref, function () {\n return {\n pulsate: pulsate,\n start: start,\n stop: stop\n };\n }, [pulsate, start, stop]);\n return /*#__PURE__*/React.createElement(\"span\", _extends({\n className: clsx(classes.root, className),\n ref: container\n }, other), /*#__PURE__*/React.createElement(TransitionGroup, {\n component: null,\n exit: true\n }, ripples));\n});\nprocess.env.NODE_ENV !== \"production\" ? TouchRipple.propTypes = {\n /**\n * If `true`, the ripple starts at the center of the component\n * rather than at the point of interaction.\n */\n center: PropTypes.bool,\n\n /**\n * Override or extend the styles applied to the component.\n * See [CSS API](#css) below for more details.\n */\n classes: PropTypes.object.isRequired,\n\n /**\n * @ignore\n */\n className: PropTypes.string\n} : void 0;\nexport default withStyles(styles, {\n flip: false,\n name: 'MuiTouchRipple'\n})( /*#__PURE__*/React.memo(TouchRipple));"]},"metadata":{},"sourceType":"module"} |