0.2.0 - Mid migration

This commit is contained in:
Daniel Mason 2022-04-25 14:47:15 +12:00
parent 139e6a915e
commit 7e38fdbd7d
42393 changed files with 5358157 additions and 62 deletions

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/** @license React v0.20.2
* scheduler-tracing.development.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
if (process.env.NODE_ENV !== "production") {
(function() {
'use strict';
var DEFAULT_THREAD_ID = 0; // Counters used to generate unique IDs.
var interactionIDCounter = 0;
var threadIDCounter = 0; // Set of currently traced interactions.
// Interactions "stack"
// Meaning that newly traced interactions are appended to the previously active set.
// When an interaction goes out of scope, the previous set (if any) is restored.
exports.__interactionsRef = null; // Listener(s) to notify when interactions begin and end.
exports.__subscriberRef = null;
{
exports.__interactionsRef = {
current: new Set()
};
exports.__subscriberRef = {
current: null
};
}
function unstable_clear(callback) {
var prevInteractions = exports.__interactionsRef.current;
exports.__interactionsRef.current = new Set();
try {
return callback();
} finally {
exports.__interactionsRef.current = prevInteractions;
}
}
function unstable_getCurrent() {
{
return exports.__interactionsRef.current;
}
}
function unstable_getThreadID() {
return ++threadIDCounter;
}
function unstable_trace(name, timestamp, callback) {
var threadID = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : DEFAULT_THREAD_ID;
var interaction = {
__count: 1,
id: interactionIDCounter++,
name: name,
timestamp: timestamp
};
var prevInteractions = exports.__interactionsRef.current; // Traced interactions should stack/accumulate.
// To do that, clone the current interactions.
// The previous set will be restored upon completion.
var interactions = new Set(prevInteractions);
interactions.add(interaction);
exports.__interactionsRef.current = interactions;
var subscriber = exports.__subscriberRef.current;
var returnValue;
try {
if (subscriber !== null) {
subscriber.onInteractionTraced(interaction);
}
} finally {
try {
if (subscriber !== null) {
subscriber.onWorkStarted(interactions, threadID);
}
} finally {
try {
returnValue = callback();
} finally {
exports.__interactionsRef.current = prevInteractions;
try {
if (subscriber !== null) {
subscriber.onWorkStopped(interactions, threadID);
}
} finally {
interaction.__count--; // If no async work was scheduled for this interaction,
// Notify subscribers that it's completed.
if (subscriber !== null && interaction.__count === 0) {
subscriber.onInteractionScheduledWorkCompleted(interaction);
}
}
}
}
}
return returnValue;
}
function unstable_wrap(callback) {
var threadID = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_THREAD_ID;
var wrappedInteractions = exports.__interactionsRef.current;
var subscriber = exports.__subscriberRef.current;
if (subscriber !== null) {
subscriber.onWorkScheduled(wrappedInteractions, threadID);
} // Update the pending async work count for the current interactions.
// Update after calling subscribers in case of error.
wrappedInteractions.forEach(function (interaction) {
interaction.__count++;
});
var hasRun = false;
function wrapped() {
var prevInteractions = exports.__interactionsRef.current;
exports.__interactionsRef.current = wrappedInteractions;
subscriber = exports.__subscriberRef.current;
try {
var returnValue;
try {
if (subscriber !== null) {
subscriber.onWorkStarted(wrappedInteractions, threadID);
}
} finally {
try {
returnValue = callback.apply(undefined, arguments);
} finally {
exports.__interactionsRef.current = prevInteractions;
if (subscriber !== null) {
subscriber.onWorkStopped(wrappedInteractions, threadID);
}
}
}
return returnValue;
} finally {
if (!hasRun) {
// We only expect a wrapped function to be executed once,
// But in the event that it's executed more than once
// Only decrement the outstanding interaction counts once.
hasRun = true; // Update pending async counts for all wrapped interactions.
// If this was the last scheduled async work for any of them,
// Mark them as completed.
wrappedInteractions.forEach(function (interaction) {
interaction.__count--;
if (subscriber !== null && interaction.__count === 0) {
subscriber.onInteractionScheduledWorkCompleted(interaction);
}
});
}
}
}
wrapped.cancel = function cancel() {
subscriber = exports.__subscriberRef.current;
try {
if (subscriber !== null) {
subscriber.onWorkCanceled(wrappedInteractions, threadID);
}
} finally {
// Update pending async counts for all wrapped interactions.
// If this was the last scheduled async work for any of them,
// Mark them as completed.
wrappedInteractions.forEach(function (interaction) {
interaction.__count--;
if (subscriber && interaction.__count === 0) {
subscriber.onInteractionScheduledWorkCompleted(interaction);
}
});
}
};
return wrapped;
}
var subscribers = null;
{
subscribers = new Set();
}
function unstable_subscribe(subscriber) {
{
subscribers.add(subscriber);
if (subscribers.size === 1) {
exports.__subscriberRef.current = {
onInteractionScheduledWorkCompleted: onInteractionScheduledWorkCompleted,
onInteractionTraced: onInteractionTraced,
onWorkCanceled: onWorkCanceled,
onWorkScheduled: onWorkScheduled,
onWorkStarted: onWorkStarted,
onWorkStopped: onWorkStopped
};
}
}
}
function unstable_unsubscribe(subscriber) {
{
subscribers.delete(subscriber);
if (subscribers.size === 0) {
exports.__subscriberRef.current = null;
}
}
}
function onInteractionTraced(interaction) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onInteractionTraced(interaction);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
function onInteractionScheduledWorkCompleted(interaction) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onInteractionScheduledWorkCompleted(interaction);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
function onWorkScheduled(interactions, threadID) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onWorkScheduled(interactions, threadID);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
function onWorkStarted(interactions, threadID) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onWorkStarted(interactions, threadID);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
function onWorkStopped(interactions, threadID) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onWorkStopped(interactions, threadID);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
function onWorkCanceled(interactions, threadID) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onWorkCanceled(interactions, threadID);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
exports.unstable_clear = unstable_clear;
exports.unstable_getCurrent = unstable_getCurrent;
exports.unstable_getThreadID = unstable_getThreadID;
exports.unstable_subscribe = unstable_subscribe;
exports.unstable_trace = unstable_trace;
exports.unstable_unsubscribe = unstable_unsubscribe;
exports.unstable_wrap = unstable_wrap;
})();
}

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/** @license React v0.20.2
* scheduler-tracing.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';var b=0;exports.__interactionsRef=null;exports.__subscriberRef=null;exports.unstable_clear=function(a){return a()};exports.unstable_getCurrent=function(){return null};exports.unstable_getThreadID=function(){return++b};exports.unstable_subscribe=function(){};exports.unstable_trace=function(a,d,c){return c()};exports.unstable_unsubscribe=function(){};exports.unstable_wrap=function(a){return a};

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/** @license React v0.20.2
* scheduler-tracing.profiling.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';var g=0,l=0;exports.__interactionsRef=null;exports.__subscriberRef=null;exports.__interactionsRef={current:new Set};exports.__subscriberRef={current:null};var m=null;m=new Set;function n(e){var d=!1,a=null;m.forEach(function(c){try{c.onInteractionTraced(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}function p(e){var d=!1,a=null;m.forEach(function(c){try{c.onInteractionScheduledWorkCompleted(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}
function q(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkScheduled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function r(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkStarted(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function t(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkStopped(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function u(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkCanceled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}
exports.unstable_clear=function(e){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=new Set;try{return e()}finally{exports.__interactionsRef.current=d}};exports.unstable_getCurrent=function(){return exports.__interactionsRef.current};exports.unstable_getThreadID=function(){return++l};
exports.unstable_subscribe=function(e){m.add(e);1===m.size&&(exports.__subscriberRef.current={onInteractionScheduledWorkCompleted:p,onInteractionTraced:n,onWorkCanceled:u,onWorkScheduled:q,onWorkStarted:r,onWorkStopped:t})};
exports.unstable_trace=function(e,d,a){var c=3<arguments.length&&void 0!==arguments[3]?arguments[3]:0,b={__count:1,id:g++,name:e,timestamp:d},f=exports.__interactionsRef.current,k=new Set(f);k.add(b);exports.__interactionsRef.current=k;var h=exports.__subscriberRef.current;try{if(null!==h)h.onInteractionTraced(b)}finally{try{if(null!==h)h.onWorkStarted(k,c)}finally{try{var v=a()}finally{exports.__interactionsRef.current=f;try{if(null!==h)h.onWorkStopped(k,c)}finally{if(b.__count--,null!==h&&0===b.__count)h.onInteractionScheduledWorkCompleted(b)}}}}return v};
exports.unstable_unsubscribe=function(e){m.delete(e);0===m.size&&(exports.__subscriberRef.current=null)};
exports.unstable_wrap=function(e){function d(){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=c;b=exports.__subscriberRef.current;try{try{if(null!==b)b.onWorkStarted(c,a)}finally{try{var h=e.apply(void 0,arguments)}finally{if(exports.__interactionsRef.current=d,null!==b)b.onWorkStopped(c,a)}}return h}finally{f||(f=!0,c.forEach(function(a){a.__count--;if(null!==b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)}))}}var a=1<arguments.length&&void 0!==arguments[1]?arguments[1]:
0,c=exports.__interactionsRef.current,b=exports.__subscriberRef.current;if(null!==b)b.onWorkScheduled(c,a);c.forEach(function(a){a.__count++});var f=!1;d.cancel=function(){b=exports.__subscriberRef.current;try{if(null!==b)b.onWorkCanceled(c,a)}finally{c.forEach(function(a){a.__count--;if(b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)})}};return d};

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/** @license React v0.20.2
* scheduler-unstable_mock.development.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
if (process.env.NODE_ENV !== "production") {
(function() {
'use strict';
var enableSchedulerDebugging = false;
var enableProfiling = false;
var currentTime = 0;
var scheduledCallback = null;
var scheduledTimeout = null;
var timeoutTime = -1;
var yieldedValues = null;
var expectedNumberOfYields = -1;
var didStop = false;
var isFlushing = false;
var needsPaint = false;
var shouldYieldForPaint = false;
function requestHostCallback(callback) {
scheduledCallback = callback;
}
function requestHostTimeout(callback, ms) {
scheduledTimeout = callback;
timeoutTime = currentTime + ms;
}
function cancelHostTimeout() {
scheduledTimeout = null;
timeoutTime = -1;
}
function shouldYieldToHost() {
if (expectedNumberOfYields !== -1 && yieldedValues !== null && yieldedValues.length >= expectedNumberOfYields || shouldYieldForPaint && needsPaint) {
// We yielded at least as many values as expected. Stop flushing.
didStop = true;
return true;
}
return false;
}
function getCurrentTime() {
return currentTime;
}
function forceFrameRate() {// No-op
}
function unstable_flushNumberOfYields(count) {
if (isFlushing) {
throw new Error('Already flushing work.');
}
if (scheduledCallback !== null) {
var cb = scheduledCallback;
expectedNumberOfYields = count;
isFlushing = true;
try {
var hasMoreWork = true;
do {
hasMoreWork = cb(true, currentTime);
} while (hasMoreWork && !didStop);
if (!hasMoreWork) {
scheduledCallback = null;
}
} finally {
expectedNumberOfYields = -1;
didStop = false;
isFlushing = false;
}
}
}
function unstable_flushUntilNextPaint() {
if (isFlushing) {
throw new Error('Already flushing work.');
}
if (scheduledCallback !== null) {
var cb = scheduledCallback;
shouldYieldForPaint = true;
needsPaint = false;
isFlushing = true;
try {
var hasMoreWork = true;
do {
hasMoreWork = cb(true, currentTime);
} while (hasMoreWork && !didStop);
if (!hasMoreWork) {
scheduledCallback = null;
}
} finally {
shouldYieldForPaint = false;
didStop = false;
isFlushing = false;
}
}
}
function unstable_flushExpired() {
if (isFlushing) {
throw new Error('Already flushing work.');
}
if (scheduledCallback !== null) {
isFlushing = true;
try {
var hasMoreWork = scheduledCallback(false, currentTime);
if (!hasMoreWork) {
scheduledCallback = null;
}
} finally {
isFlushing = false;
}
}
}
function unstable_flushAllWithoutAsserting() {
// Returns false if no work was flushed.
if (isFlushing) {
throw new Error('Already flushing work.');
}
if (scheduledCallback !== null) {
var cb = scheduledCallback;
isFlushing = true;
try {
var hasMoreWork = true;
do {
hasMoreWork = cb(true, currentTime);
} while (hasMoreWork);
if (!hasMoreWork) {
scheduledCallback = null;
}
return true;
} finally {
isFlushing = false;
}
} else {
return false;
}
}
function unstable_clearYields() {
if (yieldedValues === null) {
return [];
}
var values = yieldedValues;
yieldedValues = null;
return values;
}
function unstable_flushAll() {
if (yieldedValues !== null) {
throw new Error('Log is not empty. Assert on the log of yielded values before ' + 'flushing additional work.');
}
unstable_flushAllWithoutAsserting();
if (yieldedValues !== null) {
throw new Error('While flushing work, something yielded a value. Use an ' + 'assertion helper to assert on the log of yielded values, e.g. ' + 'expect(Scheduler).toFlushAndYield([...])');
}
}
function unstable_yieldValue(value) {
// eslint-disable-next-line react-internal/no-production-logging
if (console.log.name === 'disabledLog') {
// If console.log has been patched, we assume we're in render
// replaying and we ignore any values yielding in the second pass.
return;
}
if (yieldedValues === null) {
yieldedValues = [value];
} else {
yieldedValues.push(value);
}
}
function unstable_advanceTime(ms) {
// eslint-disable-next-line react-internal/no-production-logging
if (console.log.name === 'disabledLog') {
// If console.log has been patched, we assume we're in render
// replaying and we ignore any time advancing in the second pass.
return;
}
currentTime += ms;
if (scheduledTimeout !== null && timeoutTime <= currentTime) {
scheduledTimeout(currentTime);
timeoutTime = -1;
scheduledTimeout = null;
}
}
function requestPaint() {
needsPaint = true;
}
function push(heap, node) {
var index = heap.length;
heap.push(node);
siftUp(heap, node, index);
}
function peek(heap) {
var first = heap[0];
return first === undefined ? null : first;
}
function pop(heap) {
var first = heap[0];
if (first !== undefined) {
var last = heap.pop();
if (last !== first) {
heap[0] = last;
siftDown(heap, last, 0);
}
return first;
} else {
return null;
}
}
function siftUp(heap, node, i) {
var index = i;
while (true) {
var parentIndex = index - 1 >>> 1;
var parent = heap[parentIndex];
if (parent !== undefined && compare(parent, node) > 0) {
// The parent is larger. Swap positions.
heap[parentIndex] = node;
heap[index] = parent;
index = parentIndex;
} else {
// The parent is smaller. Exit.
return;
}
}
}
function siftDown(heap, node, i) {
var index = i;
var length = heap.length;
while (index < length) {
var leftIndex = (index + 1) * 2 - 1;
var left = heap[leftIndex];
var rightIndex = leftIndex + 1;
var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
if (left !== undefined && compare(left, node) < 0) {
if (right !== undefined && compare(right, left) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
heap[index] = left;
heap[leftIndex] = node;
index = leftIndex;
}
} else if (right !== undefined && compare(right, node) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
// Neither child is smaller. Exit.
return;
}
}
}
function compare(a, b) {
// Compare sort index first, then task id.
var diff = a.sortIndex - b.sortIndex;
return diff !== 0 ? diff : a.id - b.id;
}
// TODO: Use symbols?
var ImmediatePriority = 1;
var UserBlockingPriority = 2;
var NormalPriority = 3;
var LowPriority = 4;
var IdlePriority = 5;
function markTaskErrored(task, ms) {
}
/* eslint-disable no-var */
// Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
var maxSigned31BitInt = 1073741823; // Times out immediately
var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
var NORMAL_PRIORITY_TIMEOUT = 5000;
var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
var taskQueue = [];
var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
var currentTask = null;
var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrancy.
var isPerformingWork = false;
var isHostCallbackScheduled = false;
var isHostTimeoutScheduled = false;
function advanceTimers(currentTime) {
// Check for tasks that are no longer delayed and add them to the queue.
var timer = peek(timerQueue);
while (timer !== null) {
if (timer.callback === null) {
// Timer was cancelled.
pop(timerQueue);
} else if (timer.startTime <= currentTime) {
// Timer fired. Transfer to the task queue.
pop(timerQueue);
timer.sortIndex = timer.expirationTime;
push(taskQueue, timer);
} else {
// Remaining timers are pending.
return;
}
timer = peek(timerQueue);
}
}
function handleTimeout(currentTime) {
isHostTimeoutScheduled = false;
advanceTimers(currentTime);
if (!isHostCallbackScheduled) {
if (peek(taskQueue) !== null) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
}
}
}
function flushWork(hasTimeRemaining, initialTime) {
isHostCallbackScheduled = false;
if (isHostTimeoutScheduled) {
// We scheduled a timeout but it's no longer needed. Cancel it.
isHostTimeoutScheduled = false;
cancelHostTimeout();
}
isPerformingWork = true;
var previousPriorityLevel = currentPriorityLevel;
try {
if (enableProfiling) {
try {
return workLoop(hasTimeRemaining, initialTime);
} catch (error) {
if (currentTask !== null) {
var currentTime = getCurrentTime();
markTaskErrored(currentTask, currentTime);
currentTask.isQueued = false;
}
throw error;
}
} else {
// No catch in prod code path.
return workLoop(hasTimeRemaining, initialTime);
}
} finally {
currentTask = null;
currentPriorityLevel = previousPriorityLevel;
isPerformingWork = false;
}
}
function workLoop(hasTimeRemaining, initialTime) {
var currentTime = initialTime;
advanceTimers(currentTime);
currentTask = peek(taskQueue);
while (currentTask !== null && !(enableSchedulerDebugging )) {
if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
// This currentTask hasn't expired, and we've reached the deadline.
break;
}
var callback = currentTask.callback;
if (typeof callback === 'function') {
currentTask.callback = null;
currentPriorityLevel = currentTask.priorityLevel;
var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
var continuationCallback = callback(didUserCallbackTimeout);
currentTime = getCurrentTime();
if (typeof continuationCallback === 'function') {
currentTask.callback = continuationCallback;
} else {
if (currentTask === peek(taskQueue)) {
pop(taskQueue);
}
}
advanceTimers(currentTime);
} else {
pop(taskQueue);
}
currentTask = peek(taskQueue);
} // Return whether there's additional work
if (currentTask !== null) {
return true;
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
return false;
}
}
function unstable_runWithPriority(priorityLevel, eventHandler) {
switch (priorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
case LowPriority:
case IdlePriority:
break;
default:
priorityLevel = NormalPriority;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}
function unstable_next(eventHandler) {
var priorityLevel;
switch (currentPriorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
// Shift down to normal priority
priorityLevel = NormalPriority;
break;
default:
// Anything lower than normal priority should remain at the current level.
priorityLevel = currentPriorityLevel;
break;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}
function unstable_wrapCallback(callback) {
var parentPriorityLevel = currentPriorityLevel;
return function () {
// This is a fork of runWithPriority, inlined for performance.
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = parentPriorityLevel;
try {
return callback.apply(this, arguments);
} finally {
currentPriorityLevel = previousPriorityLevel;
}
};
}
function unstable_scheduleCallback(priorityLevel, callback, options) {
var currentTime = getCurrentTime();
var startTime;
if (typeof options === 'object' && options !== null) {
var delay = options.delay;
if (typeof delay === 'number' && delay > 0) {
startTime = currentTime + delay;
} else {
startTime = currentTime;
}
} else {
startTime = currentTime;
}
var timeout;
switch (priorityLevel) {
case ImmediatePriority:
timeout = IMMEDIATE_PRIORITY_TIMEOUT;
break;
case UserBlockingPriority:
timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
break;
case IdlePriority:
timeout = IDLE_PRIORITY_TIMEOUT;
break;
case LowPriority:
timeout = LOW_PRIORITY_TIMEOUT;
break;
case NormalPriority:
default:
timeout = NORMAL_PRIORITY_TIMEOUT;
break;
}
var expirationTime = startTime + timeout;
var newTask = {
id: taskIdCounter++,
callback: callback,
priorityLevel: priorityLevel,
startTime: startTime,
expirationTime: expirationTime,
sortIndex: -1
};
if (startTime > currentTime) {
// This is a delayed task.
newTask.sortIndex = startTime;
push(timerQueue, newTask);
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
// All tasks are delayed, and this is the task with the earliest delay.
if (isHostTimeoutScheduled) {
// Cancel an existing timeout.
cancelHostTimeout();
} else {
isHostTimeoutScheduled = true;
} // Schedule a timeout.
requestHostTimeout(handleTimeout, startTime - currentTime);
}
} else {
newTask.sortIndex = expirationTime;
push(taskQueue, newTask);
// wait until the next time we yield.
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
return newTask;
}
function unstable_pauseExecution() {
}
function unstable_continueExecution() {
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
function unstable_getFirstCallbackNode() {
return peek(taskQueue);
}
function unstable_cancelCallback(task) {
// remove from the queue because you can't remove arbitrary nodes from an
// array based heap, only the first one.)
task.callback = null;
}
function unstable_getCurrentPriorityLevel() {
return currentPriorityLevel;
}
var unstable_requestPaint = requestPaint;
var unstable_Profiling = null;
exports.unstable_IdlePriority = IdlePriority;
exports.unstable_ImmediatePriority = ImmediatePriority;
exports.unstable_LowPriority = LowPriority;
exports.unstable_NormalPriority = NormalPriority;
exports.unstable_Profiling = unstable_Profiling;
exports.unstable_UserBlockingPriority = UserBlockingPriority;
exports.unstable_advanceTime = unstable_advanceTime;
exports.unstable_cancelCallback = unstable_cancelCallback;
exports.unstable_clearYields = unstable_clearYields;
exports.unstable_continueExecution = unstable_continueExecution;
exports.unstable_flushAll = unstable_flushAll;
exports.unstable_flushAllWithoutAsserting = unstable_flushAllWithoutAsserting;
exports.unstable_flushExpired = unstable_flushExpired;
exports.unstable_flushNumberOfYields = unstable_flushNumberOfYields;
exports.unstable_flushUntilNextPaint = unstable_flushUntilNextPaint;
exports.unstable_forceFrameRate = forceFrameRate;
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
exports.unstable_next = unstable_next;
exports.unstable_now = getCurrentTime;
exports.unstable_pauseExecution = unstable_pauseExecution;
exports.unstable_requestPaint = unstable_requestPaint;
exports.unstable_runWithPriority = unstable_runWithPriority;
exports.unstable_scheduleCallback = unstable_scheduleCallback;
exports.unstable_shouldYield = shouldYieldToHost;
exports.unstable_wrapCallback = unstable_wrapCallback;
exports.unstable_yieldValue = unstable_yieldValue;
})();
}

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/** @license React v0.20.2
* scheduler-unstable_mock.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';var f=0,g=null,h=null,k=-1,l=null,m=-1,n=!1,p=!1,q=!1,r=!1;function t(){return-1!==m&&null!==l&&l.length>=m||r&&q?n=!0:!1}function x(){if(p)throw Error("Already flushing work.");if(null!==g){var a=g;p=!0;try{var b=!0;do b=a(!0,f);while(b);b||(g=null);return!0}finally{p=!1}}else return!1}function z(a,b){var c=a.length;a.push(b);a:for(;;){var d=c-1>>>1,e=a[d];if(void 0!==e&&0<A(e,b))a[d]=b,a[c]=e,c=d;else break a}}function B(a){a=a[0];return void 0===a?null:a}
function C(a){var b=a[0];if(void 0!==b){var c=a.pop();if(c!==b){a[0]=c;a:for(var d=0,e=a.length;d<e;){var u=2*(d+1)-1,v=a[u],w=u+1,y=a[w];if(void 0!==v&&0>A(v,c))void 0!==y&&0>A(y,v)?(a[d]=y,a[w]=c,d=w):(a[d]=v,a[u]=c,d=u);else if(void 0!==y&&0>A(y,c))a[d]=y,a[w]=c,d=w;else break a}}return b}return null}function A(a,b){var c=a.sortIndex-b.sortIndex;return 0!==c?c:a.id-b.id}var D=[],E=[],F=1,G=null,H=3,I=!1,J=!1,K=!1;
function L(a){for(var b=B(E);null!==b;){if(null===b.callback)C(E);else if(b.startTime<=a)C(E),b.sortIndex=b.expirationTime,z(D,b);else break;b=B(E)}}function M(a){K=!1;L(a);if(!J)if(null!==B(D))J=!0,g=N;else{var b=B(E);null!==b&&(a=b.startTime-a,h=M,k=f+a)}}
function N(a,b){J=!1;K&&(K=!1,h=null,k=-1);I=!0;var c=H;try{L(b);for(G=B(D);null!==G&&(!(G.expirationTime>b)||a&&!t());){var d=G.callback;if("function"===typeof d){G.callback=null;H=G.priorityLevel;var e=d(G.expirationTime<=b);b=f;"function"===typeof e?G.callback=e:G===B(D)&&C(D);L(b)}else C(D);G=B(D)}if(null!==G)var u=!0;else{var v=B(E);if(null!==v){var w=v.startTime-b;h=M;k=f+w}u=!1}return u}finally{G=null,H=c,I=!1}}exports.unstable_IdlePriority=5;exports.unstable_ImmediatePriority=1;
exports.unstable_LowPriority=4;exports.unstable_NormalPriority=3;exports.unstable_Profiling=null;exports.unstable_UserBlockingPriority=2;exports.unstable_advanceTime=function(a){"disabledLog"!==console.log.name&&(f+=a,null!==h&&k<=f&&(h(f),k=-1,h=null))};exports.unstable_cancelCallback=function(a){a.callback=null};exports.unstable_clearYields=function(){if(null===l)return[];var a=l;l=null;return a};exports.unstable_continueExecution=function(){J||I||(J=!0,g=N)};
exports.unstable_flushAll=function(){if(null!==l)throw Error("Log is not empty. Assert on the log of yielded values before flushing additional work.");x();if(null!==l)throw Error("While flushing work, something yielded a value. Use an assertion helper to assert on the log of yielded values, e.g. expect(Scheduler).toFlushAndYield([...])");};exports.unstable_flushAllWithoutAsserting=x;
exports.unstable_flushExpired=function(){if(p)throw Error("Already flushing work.");if(null!==g){p=!0;try{g(!1,f)||(g=null)}finally{p=!1}}};exports.unstable_flushNumberOfYields=function(a){if(p)throw Error("Already flushing work.");if(null!==g){var b=g;m=a;p=!0;try{a=!0;do a=b(!0,f);while(a&&!n);a||(g=null)}finally{m=-1,p=n=!1}}};
exports.unstable_flushUntilNextPaint=function(){if(p)throw Error("Already flushing work.");if(null!==g){var a=g;r=!0;q=!1;p=!0;try{var b=!0;do b=a(!0,f);while(b&&!n);b||(g=null)}finally{p=n=r=!1}}};exports.unstable_forceFrameRate=function(){};exports.unstable_getCurrentPriorityLevel=function(){return H};exports.unstable_getFirstCallbackNode=function(){return B(D)};exports.unstable_next=function(a){switch(H){case 1:case 2:case 3:var b=3;break;default:b=H}var c=H;H=b;try{return a()}finally{H=c}};
exports.unstable_now=function(){return f};exports.unstable_pauseExecution=function(){};exports.unstable_requestPaint=function(){q=!0};exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=H;H=a;try{return b()}finally{H=c}};
exports.unstable_scheduleCallback=function(a,b,c){var d=f;"object"===typeof c&&null!==c?(c=c.delay,c="number"===typeof c&&0<c?d+c:d):c=d;switch(a){case 1:var e=-1;break;case 2:e=250;break;case 5:e=1073741823;break;case 4:e=1E4;break;default:e=5E3}e=c+e;a={id:F++,callback:b,priorityLevel:a,startTime:c,expirationTime:e,sortIndex:-1};c>d?(a.sortIndex=c,z(E,a),null===B(D)&&a===B(E)&&(K?(h=null,k=-1):K=!0,h=M,k=f+(c-d))):(a.sortIndex=e,z(D,a),J||I||(J=!0,g=N));return a};exports.unstable_shouldYield=t;
exports.unstable_wrapCallback=function(a){var b=H;return function(){var c=H;H=b;try{return a.apply(this,arguments)}finally{H=c}}};exports.unstable_yieldValue=function(a){"disabledLog"!==console.log.name&&(null===l?l=[a]:l.push(a))};

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/** @license React v0.20.2
* scheduler-unstable_post_task.development.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
if (process.env.NODE_ENV !== "production") {
(function() {
'use strict';
// TODO: Use symbols?
var ImmediatePriority = 1;
var UserBlockingPriority = 2;
var NormalPriority = 3;
var LowPriority = 4;
var IdlePriority = 5;
var perf = window.performance;
var setTimeout = window.setTimeout; // Use experimental Chrome Scheduler postTask API.
var scheduler = global.scheduler;
var getCurrentTime = perf.now.bind(perf);
var unstable_now = getCurrentTime; // Scheduler periodically yields in case there is other work on the main
// thread, like user events. By default, it yields multiple times per frame.
// It does not attempt to align with frame boundaries, since most tasks don't
// need to be frame aligned; for those that do, use requestAnimationFrame.
var yieldInterval = 5;
var deadline = 0;
var currentPriorityLevel_DEPRECATED = NormalPriority; // `isInputPending` is not available. Since we have no way of knowing if
// there's pending input, always yield at the end of the frame.
function unstable_shouldYield() {
return getCurrentTime() >= deadline;
}
function unstable_requestPaint() {// Since we yield every frame regardless, `requestPaint` has no effect.
}
function unstable_scheduleCallback(priorityLevel, callback, options) {
var postTaskPriority;
switch (priorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
postTaskPriority = 'user-blocking';
break;
case LowPriority:
case NormalPriority:
postTaskPriority = 'user-visible';
break;
case IdlePriority:
postTaskPriority = 'background';
break;
default:
postTaskPriority = 'user-visible';
break;
}
var controller = new TaskController();
var postTaskOptions = {
priority: postTaskPriority,
delay: typeof options === 'object' && options !== null ? options.delay : 0,
signal: controller.signal
};
var node = {
_controller: controller
};
scheduler.postTask(runTask.bind(null, priorityLevel, postTaskPriority, node, callback), postTaskOptions).catch(handleAbortError);
return node;
}
function runTask(priorityLevel, postTaskPriority, node, callback) {
deadline = getCurrentTime() + yieldInterval;
try {
currentPriorityLevel_DEPRECATED = priorityLevel;
var _didTimeout_DEPRECATED = false;
var result = callback(_didTimeout_DEPRECATED);
if (typeof result === 'function') {
// Assume this is a continuation
var continuation = result;
var continuationController = new TaskController();
var continuationOptions = {
priority: postTaskPriority,
signal: continuationController.signal
}; // Update the original callback node's controller, since even though we're
// posting a new task, conceptually it's the same one.
node._controller = continuationController;
scheduler.postTask(runTask.bind(null, priorityLevel, postTaskPriority, node, continuation), continuationOptions).catch(handleAbortError);
}
} catch (error) {
// We're inside a `postTask` promise. If we don't handle this error, then it
// will trigger an "Unhandled promise rejection" error. We don't want that,
// but we do want the default error reporting behavior that normal
// (non-Promise) tasks get for unhandled errors.
//
// So we'll re-throw the error inside a regular browser task.
setTimeout(function () {
throw error;
});
} finally {
currentPriorityLevel_DEPRECATED = NormalPriority;
}
}
function handleAbortError(error) {// Abort errors are an implementation detail. We don't expose the
// TaskController to the user, nor do we expose the promise that is returned
// from `postTask`. So we should suppress them, since there's no way for the
// user to handle them.
}
function unstable_cancelCallback(node) {
var controller = node._controller;
controller.abort();
}
function unstable_runWithPriority(priorityLevel, callback) {
var previousPriorityLevel = currentPriorityLevel_DEPRECATED;
currentPriorityLevel_DEPRECATED = priorityLevel;
try {
return callback();
} finally {
currentPriorityLevel_DEPRECATED = previousPriorityLevel;
}
}
function unstable_getCurrentPriorityLevel() {
return currentPriorityLevel_DEPRECATED;
}
function unstable_next(callback) {
var priorityLevel;
switch (currentPriorityLevel_DEPRECATED) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
// Shift down to normal priority
priorityLevel = NormalPriority;
break;
default:
// Anything lower than normal priority should remain at the current level.
priorityLevel = currentPriorityLevel_DEPRECATED;
break;
}
var previousPriorityLevel = currentPriorityLevel_DEPRECATED;
currentPriorityLevel_DEPRECATED = priorityLevel;
try {
return callback();
} finally {
currentPriorityLevel_DEPRECATED = previousPriorityLevel;
}
}
function unstable_wrapCallback(callback) {
var parentPriorityLevel = currentPriorityLevel_DEPRECATED;
return function () {
var previousPriorityLevel = currentPriorityLevel_DEPRECATED;
currentPriorityLevel_DEPRECATED = parentPriorityLevel;
try {
return callback();
} finally {
currentPriorityLevel_DEPRECATED = previousPriorityLevel;
}
};
}
function unstable_forceFrameRate() {}
function unstable_pauseExecution() {}
function unstable_continueExecution() {}
function unstable_getFirstCallbackNode() {
return null;
} // Currently no profiling build
var unstable_Profiling = null;
exports.unstable_IdlePriority = IdlePriority;
exports.unstable_ImmediatePriority = ImmediatePriority;
exports.unstable_LowPriority = LowPriority;
exports.unstable_NormalPriority = NormalPriority;
exports.unstable_Profiling = unstable_Profiling;
exports.unstable_UserBlockingPriority = UserBlockingPriority;
exports.unstable_cancelCallback = unstable_cancelCallback;
exports.unstable_continueExecution = unstable_continueExecution;
exports.unstable_forceFrameRate = unstable_forceFrameRate;
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
exports.unstable_next = unstable_next;
exports.unstable_now = unstable_now;
exports.unstable_pauseExecution = unstable_pauseExecution;
exports.unstable_requestPaint = unstable_requestPaint;
exports.unstable_runWithPriority = unstable_runWithPriority;
exports.unstable_scheduleCallback = unstable_scheduleCallback;
exports.unstable_shouldYield = unstable_shouldYield;
exports.unstable_wrapCallback = unstable_wrapCallback;
})();
}

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/** @license React v0.20.2
* scheduler-unstable_post_task.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';var a=window.performance,g=window.setTimeout,h=global.scheduler,k=a.now.bind(a),l=0,m=3;function p(c,d,b,f){l=k()+5;try{m=c;var e=f(!1);if("function"===typeof e){var n=new TaskController,r={priority:d,signal:n.signal};b._controller=n;h.postTask(p.bind(null,c,d,b,e),r).catch(q)}}catch(t){g(function(){throw t;})}finally{m=3}}function q(){}exports.unstable_IdlePriority=5;exports.unstable_ImmediatePriority=1;exports.unstable_LowPriority=4;exports.unstable_NormalPriority=3;
exports.unstable_Profiling=null;exports.unstable_UserBlockingPriority=2;exports.unstable_cancelCallback=function(c){c._controller.abort()};exports.unstable_continueExecution=function(){};exports.unstable_forceFrameRate=function(){};exports.unstable_getCurrentPriorityLevel=function(){return m};exports.unstable_getFirstCallbackNode=function(){return null};exports.unstable_next=function(c){switch(m){case 1:case 2:case 3:var d=3;break;default:d=m}var b=m;m=d;try{return c()}finally{m=b}};
exports.unstable_now=k;exports.unstable_pauseExecution=function(){};exports.unstable_requestPaint=function(){};exports.unstable_runWithPriority=function(c,d){var b=m;m=c;try{return d()}finally{m=b}};
exports.unstable_scheduleCallback=function(c,d,b){switch(c){case 1:case 2:var f="user-blocking";break;case 4:case 3:f="user-visible";break;case 5:f="background";break;default:f="user-visible"}var e=new TaskController;b={priority:f,delay:"object"===typeof b&&null!==b?b.delay:0,signal:e.signal};e={_controller:e};h.postTask(p.bind(null,c,f,e,d),b).catch(q);return e};exports.unstable_shouldYield=function(){return k()>=l};
exports.unstable_wrapCallback=function(c){var d=m;return function(){var b=m;m=d;try{return c()}finally{m=b}}};

646
web/node_modules/scheduler/cjs/scheduler.development.js generated vendored Normal file
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/** @license React v0.20.2
* scheduler.development.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
if (process.env.NODE_ENV !== "production") {
(function() {
'use strict';
var enableSchedulerDebugging = false;
var enableProfiling = false;
var requestHostCallback;
var requestHostTimeout;
var cancelHostTimeout;
var requestPaint;
var hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
if (hasPerformanceNow) {
var localPerformance = performance;
exports.unstable_now = function () {
return localPerformance.now();
};
} else {
var localDate = Date;
var initialTime = localDate.now();
exports.unstable_now = function () {
return localDate.now() - initialTime;
};
}
if ( // If Scheduler runs in a non-DOM environment, it falls back to a naive
// implementation using setTimeout.
typeof window === 'undefined' || // Check if MessageChannel is supported, too.
typeof MessageChannel !== 'function') {
// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
// fallback to a naive implementation.
var _callback = null;
var _timeoutID = null;
var _flushCallback = function () {
if (_callback !== null) {
try {
var currentTime = exports.unstable_now();
var hasRemainingTime = true;
_callback(hasRemainingTime, currentTime);
_callback = null;
} catch (e) {
setTimeout(_flushCallback, 0);
throw e;
}
}
};
requestHostCallback = function (cb) {
if (_callback !== null) {
// Protect against re-entrancy.
setTimeout(requestHostCallback, 0, cb);
} else {
_callback = cb;
setTimeout(_flushCallback, 0);
}
};
requestHostTimeout = function (cb, ms) {
_timeoutID = setTimeout(cb, ms);
};
cancelHostTimeout = function () {
clearTimeout(_timeoutID);
};
exports.unstable_shouldYield = function () {
return false;
};
requestPaint = exports.unstable_forceFrameRate = function () {};
} else {
// Capture local references to native APIs, in case a polyfill overrides them.
var _setTimeout = window.setTimeout;
var _clearTimeout = window.clearTimeout;
if (typeof console !== 'undefined') {
// TODO: Scheduler no longer requires these methods to be polyfilled. But
// maybe we want to continue warning if they don't exist, to preserve the
// option to rely on it in the future?
var requestAnimationFrame = window.requestAnimationFrame;
var cancelAnimationFrame = window.cancelAnimationFrame;
if (typeof requestAnimationFrame !== 'function') {
// Using console['error'] to evade Babel and ESLint
console['error']("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://reactjs.org/link/react-polyfills');
}
if (typeof cancelAnimationFrame !== 'function') {
// Using console['error'] to evade Babel and ESLint
console['error']("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://reactjs.org/link/react-polyfills');
}
}
var isMessageLoopRunning = false;
var scheduledHostCallback = null;
var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
// thread, like user events. By default, it yields multiple times per frame.
// It does not attempt to align with frame boundaries, since most tasks don't
// need to be frame aligned; for those that do, use requestAnimationFrame.
var yieldInterval = 5;
var deadline = 0; // TODO: Make this configurable
{
// `isInputPending` is not available. Since we have no way of knowing if
// there's pending input, always yield at the end of the frame.
exports.unstable_shouldYield = function () {
return exports.unstable_now() >= deadline;
}; // Since we yield every frame regardless, `requestPaint` has no effect.
requestPaint = function () {};
}
exports.unstable_forceFrameRate = function (fps) {
if (fps < 0 || fps > 125) {
// Using console['error'] to evade Babel and ESLint
console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported');
return;
}
if (fps > 0) {
yieldInterval = Math.floor(1000 / fps);
} else {
// reset the framerate
yieldInterval = 5;
}
};
var performWorkUntilDeadline = function () {
if (scheduledHostCallback !== null) {
var currentTime = exports.unstable_now(); // Yield after `yieldInterval` ms, regardless of where we are in the vsync
// cycle. This means there's always time remaining at the beginning of
// the message event.
deadline = currentTime + yieldInterval;
var hasTimeRemaining = true;
try {
var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
if (!hasMoreWork) {
isMessageLoopRunning = false;
scheduledHostCallback = null;
} else {
// If there's more work, schedule the next message event at the end
// of the preceding one.
port.postMessage(null);
}
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed.
port.postMessage(null);
throw error;
}
} else {
isMessageLoopRunning = false;
} // Yielding to the browser will give it a chance to paint, so we can
};
var channel = new MessageChannel();
var port = channel.port2;
channel.port1.onmessage = performWorkUntilDeadline;
requestHostCallback = function (callback) {
scheduledHostCallback = callback;
if (!isMessageLoopRunning) {
isMessageLoopRunning = true;
port.postMessage(null);
}
};
requestHostTimeout = function (callback, ms) {
taskTimeoutID = _setTimeout(function () {
callback(exports.unstable_now());
}, ms);
};
cancelHostTimeout = function () {
_clearTimeout(taskTimeoutID);
taskTimeoutID = -1;
};
}
function push(heap, node) {
var index = heap.length;
heap.push(node);
siftUp(heap, node, index);
}
function peek(heap) {
var first = heap[0];
return first === undefined ? null : first;
}
function pop(heap) {
var first = heap[0];
if (first !== undefined) {
var last = heap.pop();
if (last !== first) {
heap[0] = last;
siftDown(heap, last, 0);
}
return first;
} else {
return null;
}
}
function siftUp(heap, node, i) {
var index = i;
while (true) {
var parentIndex = index - 1 >>> 1;
var parent = heap[parentIndex];
if (parent !== undefined && compare(parent, node) > 0) {
// The parent is larger. Swap positions.
heap[parentIndex] = node;
heap[index] = parent;
index = parentIndex;
} else {
// The parent is smaller. Exit.
return;
}
}
}
function siftDown(heap, node, i) {
var index = i;
var length = heap.length;
while (index < length) {
var leftIndex = (index + 1) * 2 - 1;
var left = heap[leftIndex];
var rightIndex = leftIndex + 1;
var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
if (left !== undefined && compare(left, node) < 0) {
if (right !== undefined && compare(right, left) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
heap[index] = left;
heap[leftIndex] = node;
index = leftIndex;
}
} else if (right !== undefined && compare(right, node) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
// Neither child is smaller. Exit.
return;
}
}
}
function compare(a, b) {
// Compare sort index first, then task id.
var diff = a.sortIndex - b.sortIndex;
return diff !== 0 ? diff : a.id - b.id;
}
// TODO: Use symbols?
var ImmediatePriority = 1;
var UserBlockingPriority = 2;
var NormalPriority = 3;
var LowPriority = 4;
var IdlePriority = 5;
function markTaskErrored(task, ms) {
}
/* eslint-disable no-var */
// Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
var maxSigned31BitInt = 1073741823; // Times out immediately
var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
var NORMAL_PRIORITY_TIMEOUT = 5000;
var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
var taskQueue = [];
var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
var currentTask = null;
var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrancy.
var isPerformingWork = false;
var isHostCallbackScheduled = false;
var isHostTimeoutScheduled = false;
function advanceTimers(currentTime) {
// Check for tasks that are no longer delayed and add them to the queue.
var timer = peek(timerQueue);
while (timer !== null) {
if (timer.callback === null) {
// Timer was cancelled.
pop(timerQueue);
} else if (timer.startTime <= currentTime) {
// Timer fired. Transfer to the task queue.
pop(timerQueue);
timer.sortIndex = timer.expirationTime;
push(taskQueue, timer);
} else {
// Remaining timers are pending.
return;
}
timer = peek(timerQueue);
}
}
function handleTimeout(currentTime) {
isHostTimeoutScheduled = false;
advanceTimers(currentTime);
if (!isHostCallbackScheduled) {
if (peek(taskQueue) !== null) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
}
}
}
function flushWork(hasTimeRemaining, initialTime) {
isHostCallbackScheduled = false;
if (isHostTimeoutScheduled) {
// We scheduled a timeout but it's no longer needed. Cancel it.
isHostTimeoutScheduled = false;
cancelHostTimeout();
}
isPerformingWork = true;
var previousPriorityLevel = currentPriorityLevel;
try {
if (enableProfiling) {
try {
return workLoop(hasTimeRemaining, initialTime);
} catch (error) {
if (currentTask !== null) {
var currentTime = exports.unstable_now();
markTaskErrored(currentTask, currentTime);
currentTask.isQueued = false;
}
throw error;
}
} else {
// No catch in prod code path.
return workLoop(hasTimeRemaining, initialTime);
}
} finally {
currentTask = null;
currentPriorityLevel = previousPriorityLevel;
isPerformingWork = false;
}
}
function workLoop(hasTimeRemaining, initialTime) {
var currentTime = initialTime;
advanceTimers(currentTime);
currentTask = peek(taskQueue);
while (currentTask !== null && !(enableSchedulerDebugging )) {
if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || exports.unstable_shouldYield())) {
// This currentTask hasn't expired, and we've reached the deadline.
break;
}
var callback = currentTask.callback;
if (typeof callback === 'function') {
currentTask.callback = null;
currentPriorityLevel = currentTask.priorityLevel;
var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
var continuationCallback = callback(didUserCallbackTimeout);
currentTime = exports.unstable_now();
if (typeof continuationCallback === 'function') {
currentTask.callback = continuationCallback;
} else {
if (currentTask === peek(taskQueue)) {
pop(taskQueue);
}
}
advanceTimers(currentTime);
} else {
pop(taskQueue);
}
currentTask = peek(taskQueue);
} // Return whether there's additional work
if (currentTask !== null) {
return true;
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
return false;
}
}
function unstable_runWithPriority(priorityLevel, eventHandler) {
switch (priorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
case LowPriority:
case IdlePriority:
break;
default:
priorityLevel = NormalPriority;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}
function unstable_next(eventHandler) {
var priorityLevel;
switch (currentPriorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
// Shift down to normal priority
priorityLevel = NormalPriority;
break;
default:
// Anything lower than normal priority should remain at the current level.
priorityLevel = currentPriorityLevel;
break;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}
function unstable_wrapCallback(callback) {
var parentPriorityLevel = currentPriorityLevel;
return function () {
// This is a fork of runWithPriority, inlined for performance.
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = parentPriorityLevel;
try {
return callback.apply(this, arguments);
} finally {
currentPriorityLevel = previousPriorityLevel;
}
};
}
function unstable_scheduleCallback(priorityLevel, callback, options) {
var currentTime = exports.unstable_now();
var startTime;
if (typeof options === 'object' && options !== null) {
var delay = options.delay;
if (typeof delay === 'number' && delay > 0) {
startTime = currentTime + delay;
} else {
startTime = currentTime;
}
} else {
startTime = currentTime;
}
var timeout;
switch (priorityLevel) {
case ImmediatePriority:
timeout = IMMEDIATE_PRIORITY_TIMEOUT;
break;
case UserBlockingPriority:
timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
break;
case IdlePriority:
timeout = IDLE_PRIORITY_TIMEOUT;
break;
case LowPriority:
timeout = LOW_PRIORITY_TIMEOUT;
break;
case NormalPriority:
default:
timeout = NORMAL_PRIORITY_TIMEOUT;
break;
}
var expirationTime = startTime + timeout;
var newTask = {
id: taskIdCounter++,
callback: callback,
priorityLevel: priorityLevel,
startTime: startTime,
expirationTime: expirationTime,
sortIndex: -1
};
if (startTime > currentTime) {
// This is a delayed task.
newTask.sortIndex = startTime;
push(timerQueue, newTask);
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
// All tasks are delayed, and this is the task with the earliest delay.
if (isHostTimeoutScheduled) {
// Cancel an existing timeout.
cancelHostTimeout();
} else {
isHostTimeoutScheduled = true;
} // Schedule a timeout.
requestHostTimeout(handleTimeout, startTime - currentTime);
}
} else {
newTask.sortIndex = expirationTime;
push(taskQueue, newTask);
// wait until the next time we yield.
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
return newTask;
}
function unstable_pauseExecution() {
}
function unstable_continueExecution() {
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
function unstable_getFirstCallbackNode() {
return peek(taskQueue);
}
function unstable_cancelCallback(task) {
// remove from the queue because you can't remove arbitrary nodes from an
// array based heap, only the first one.)
task.callback = null;
}
function unstable_getCurrentPriorityLevel() {
return currentPriorityLevel;
}
var unstable_requestPaint = requestPaint;
var unstable_Profiling = null;
exports.unstable_IdlePriority = IdlePriority;
exports.unstable_ImmediatePriority = ImmediatePriority;
exports.unstable_LowPriority = LowPriority;
exports.unstable_NormalPriority = NormalPriority;
exports.unstable_Profiling = unstable_Profiling;
exports.unstable_UserBlockingPriority = UserBlockingPriority;
exports.unstable_cancelCallback = unstable_cancelCallback;
exports.unstable_continueExecution = unstable_continueExecution;
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
exports.unstable_next = unstable_next;
exports.unstable_pauseExecution = unstable_pauseExecution;
exports.unstable_requestPaint = unstable_requestPaint;
exports.unstable_runWithPriority = unstable_runWithPriority;
exports.unstable_scheduleCallback = unstable_scheduleCallback;
exports.unstable_wrapCallback = unstable_wrapCallback;
})();
}

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@ -0,0 +1,20 @@
/** @license React v0.20.2
* scheduler.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';var f,g,h,k;if("object"===typeof performance&&"function"===typeof performance.now){var l=performance;exports.unstable_now=function(){return l.now()}}else{var p=Date,q=p.now();exports.unstable_now=function(){return p.now()-q}}
if("undefined"===typeof window||"function"!==typeof MessageChannel){var t=null,u=null,w=function(){if(null!==t)try{var a=exports.unstable_now();t(!0,a);t=null}catch(b){throw setTimeout(w,0),b;}};f=function(a){null!==t?setTimeout(f,0,a):(t=a,setTimeout(w,0))};g=function(a,b){u=setTimeout(a,b)};h=function(){clearTimeout(u)};exports.unstable_shouldYield=function(){return!1};k=exports.unstable_forceFrameRate=function(){}}else{var x=window.setTimeout,y=window.clearTimeout;if("undefined"!==typeof console){var z=
window.cancelAnimationFrame;"function"!==typeof window.requestAnimationFrame&&console.error("This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://reactjs.org/link/react-polyfills");"function"!==typeof z&&console.error("This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://reactjs.org/link/react-polyfills")}var A=!1,B=null,C=-1,D=5,E=0;exports.unstable_shouldYield=function(){return exports.unstable_now()>=
E};k=function(){};exports.unstable_forceFrameRate=function(a){0>a||125<a?console.error("forceFrameRate takes a positive int between 0 and 125, forcing frame rates higher than 125 fps is not supported"):D=0<a?Math.floor(1E3/a):5};var F=new MessageChannel,G=F.port2;F.port1.onmessage=function(){if(null!==B){var a=exports.unstable_now();E=a+D;try{B(!0,a)?G.postMessage(null):(A=!1,B=null)}catch(b){throw G.postMessage(null),b;}}else A=!1};f=function(a){B=a;A||(A=!0,G.postMessage(null))};g=function(a,b){C=
x(function(){a(exports.unstable_now())},b)};h=function(){y(C);C=-1}}function H(a,b){var c=a.length;a.push(b);a:for(;;){var d=c-1>>>1,e=a[d];if(void 0!==e&&0<I(e,b))a[d]=b,a[c]=e,c=d;else break a}}function J(a){a=a[0];return void 0===a?null:a}
function K(a){var b=a[0];if(void 0!==b){var c=a.pop();if(c!==b){a[0]=c;a:for(var d=0,e=a.length;d<e;){var m=2*(d+1)-1,n=a[m],v=m+1,r=a[v];if(void 0!==n&&0>I(n,c))void 0!==r&&0>I(r,n)?(a[d]=r,a[v]=c,d=v):(a[d]=n,a[m]=c,d=m);else if(void 0!==r&&0>I(r,c))a[d]=r,a[v]=c,d=v;else break a}}return b}return null}function I(a,b){var c=a.sortIndex-b.sortIndex;return 0!==c?c:a.id-b.id}var L=[],M=[],N=1,O=null,P=3,Q=!1,R=!1,S=!1;
function T(a){for(var b=J(M);null!==b;){if(null===b.callback)K(M);else if(b.startTime<=a)K(M),b.sortIndex=b.expirationTime,H(L,b);else break;b=J(M)}}function U(a){S=!1;T(a);if(!R)if(null!==J(L))R=!0,f(V);else{var b=J(M);null!==b&&g(U,b.startTime-a)}}
function V(a,b){R=!1;S&&(S=!1,h());Q=!0;var c=P;try{T(b);for(O=J(L);null!==O&&(!(O.expirationTime>b)||a&&!exports.unstable_shouldYield());){var d=O.callback;if("function"===typeof d){O.callback=null;P=O.priorityLevel;var e=d(O.expirationTime<=b);b=exports.unstable_now();"function"===typeof e?O.callback=e:O===J(L)&&K(L);T(b)}else K(L);O=J(L)}if(null!==O)var m=!0;else{var n=J(M);null!==n&&g(U,n.startTime-b);m=!1}return m}finally{O=null,P=c,Q=!1}}var W=k;exports.unstable_IdlePriority=5;
exports.unstable_ImmediatePriority=1;exports.unstable_LowPriority=4;exports.unstable_NormalPriority=3;exports.unstable_Profiling=null;exports.unstable_UserBlockingPriority=2;exports.unstable_cancelCallback=function(a){a.callback=null};exports.unstable_continueExecution=function(){R||Q||(R=!0,f(V))};exports.unstable_getCurrentPriorityLevel=function(){return P};exports.unstable_getFirstCallbackNode=function(){return J(L)};
exports.unstable_next=function(a){switch(P){case 1:case 2:case 3:var b=3;break;default:b=P}var c=P;P=b;try{return a()}finally{P=c}};exports.unstable_pauseExecution=function(){};exports.unstable_requestPaint=W;exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=P;P=a;try{return b()}finally{P=c}};
exports.unstable_scheduleCallback=function(a,b,c){var d=exports.unstable_now();"object"===typeof c&&null!==c?(c=c.delay,c="number"===typeof c&&0<c?d+c:d):c=d;switch(a){case 1:var e=-1;break;case 2:e=250;break;case 5:e=1073741823;break;case 4:e=1E4;break;default:e=5E3}e=c+e;a={id:N++,callback:b,priorityLevel:a,startTime:c,expirationTime:e,sortIndex:-1};c>d?(a.sortIndex=c,H(M,a),null===J(L)&&a===J(M)&&(S?h():S=!0,g(U,c-d))):(a.sortIndex=e,H(L,a),R||Q||(R=!0,f(V)));return a};
exports.unstable_wrapCallback=function(a){var b=P;return function(){var c=P;P=b;try{return a.apply(this,arguments)}finally{P=c}}};