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0.1.0 Split repos, Add API docs, new env vars
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169
docs/api/source/javascripts/lib/_energize.js
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169
docs/api/source/javascripts/lib/_energize.js
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/**
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* energize.js v0.1.0
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*
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* Speeds up click events on mobile devices.
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* https://github.com/davidcalhoun/energize.js
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*/
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(function() { // Sandbox
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/**
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* Don't add to non-touch devices, which don't need to be sped up
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*/
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if(!('ontouchstart' in window)) return;
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var lastClick = {},
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isThresholdReached, touchstart, touchmove, touchend,
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click, closest;
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/**
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* isThresholdReached
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*
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* Compare touchstart with touchend xy coordinates,
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* and only fire simulated click event if the coordinates
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* are nearby. (don't want clicking to be confused with a swipe)
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*/
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isThresholdReached = function(startXY, xy) {
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return Math.abs(startXY[0] - xy[0]) > 5 || Math.abs(startXY[1] - xy[1]) > 5;
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};
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/**
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* touchstart
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*
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* Save xy coordinates when the user starts touching the screen
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*/
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touchstart = function(e) {
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this.startXY = [e.touches[0].clientX, e.touches[0].clientY];
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this.threshold = false;
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};
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/**
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* touchmove
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*
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* Check if the user is scrolling past the threshold.
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* Have to check here because touchend will not always fire
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* on some tested devices (Kindle Fire?)
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*/
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touchmove = function(e) {
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// NOOP if the threshold has already been reached
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if(this.threshold) return false;
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this.threshold = isThresholdReached(this.startXY, [e.touches[0].clientX, e.touches[0].clientY]);
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};
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/**
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* touchend
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*
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* If the user didn't scroll past the threshold between
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* touchstart and touchend, fire a simulated click.
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*
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* (This will fire before a native click)
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*/
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touchend = function(e) {
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// Don't fire a click if the user scrolled past the threshold
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if(this.threshold || isThresholdReached(this.startXY, [e.changedTouches[0].clientX, e.changedTouches[0].clientY])) {
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return;
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}
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/**
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* Create and fire a click event on the target element
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* https://developer.mozilla.org/en/DOM/event.initMouseEvent
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*/
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var touch = e.changedTouches[0],
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evt = document.createEvent('MouseEvents');
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evt.initMouseEvent('click', true, true, window, 0, touch.screenX, touch.screenY, touch.clientX, touch.clientY, false, false, false, false, 0, null);
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evt.simulated = true; // distinguish from a normal (nonsimulated) click
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e.target.dispatchEvent(evt);
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};
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/**
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* click
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*
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* Because we've already fired a click event in touchend,
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* we need to listed for all native click events here
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* and suppress them as necessary.
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*/
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click = function(e) {
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/**
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* Prevent ghost clicks by only allowing clicks we created
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* in the click event we fired (look for e.simulated)
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*/
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var time = Date.now(),
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timeDiff = time - lastClick.time,
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x = e.clientX,
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y = e.clientY,
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xyDiff = [Math.abs(lastClick.x - x), Math.abs(lastClick.y - y)],
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target = closest(e.target, 'A') || e.target, // needed for standalone apps
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nodeName = target.nodeName,
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isLink = nodeName === 'A',
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standAlone = window.navigator.standalone && isLink && e.target.getAttribute("href");
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lastClick.time = time;
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lastClick.x = x;
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lastClick.y = y;
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/**
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* Unfortunately Android sometimes fires click events without touch events (seen on Kindle Fire),
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* so we have to add more logic to determine the time of the last click. Not perfect...
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*
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* Older, simpler check: if((!e.simulated) || standAlone)
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*/
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if((!e.simulated && (timeDiff < 500 || (timeDiff < 1500 && xyDiff[0] < 50 && xyDiff[1] < 50))) || standAlone) {
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e.preventDefault();
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e.stopPropagation();
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if(!standAlone) return false;
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}
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/**
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* Special logic for standalone web apps
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* See http://stackoverflow.com/questions/2898740/iphone-safari-web-app-opens-links-in-new-window
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*/
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if(standAlone) {
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window.location = target.getAttribute("href");
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}
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/**
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* Add an energize-focus class to the targeted link (mimics :focus behavior)
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* TODO: test and/or remove? Does this work?
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*/
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if(!target || !target.classList) return;
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target.classList.add("energize-focus");
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window.setTimeout(function(){
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target.classList.remove("energize-focus");
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}, 150);
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};
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/**
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* closest
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* @param {HTMLElement} node current node to start searching from.
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* @param {string} tagName the (uppercase) name of the tag you're looking for.
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*
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* Find the closest ancestor tag of a given node.
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*
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* Starts at node and goes up the DOM tree looking for a
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* matching nodeName, continuing until hitting document.body
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*/
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closest = function(node, tagName){
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var curNode = node;
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while(curNode !== document.body) { // go up the dom until we find the tag we're after
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if(!curNode || curNode.nodeName === tagName) { return curNode; } // found
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curNode = curNode.parentNode; // not found, so keep going up
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}
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return null; // not found
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};
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/**
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* Add all delegated event listeners
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*
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* All the events we care about bubble up to document,
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* so we can take advantage of event delegation.
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*
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* Note: no need to wait for DOMContentLoaded here
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*/
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document.addEventListener('touchstart', touchstart, false);
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document.addEventListener('touchmove', touchmove, false);
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document.addEventListener('touchend', touchend, false);
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document.addEventListener('click', click, true); // TODO: why does this use capture?
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})();
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