mirror of
https://github.com/idanoo/GoScrobble.git
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420 lines
12 KiB
JavaScript
420 lines
12 KiB
JavaScript
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/**
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* A javascript implementation of a cryptographically-secure
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* Pseudo Random Number Generator (PRNG). The Fortuna algorithm is followed
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* here though the use of SHA-256 is not enforced; when generating an
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* a PRNG context, the hashing algorithm and block cipher used for
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* the generator are specified via a plugin.
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*
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* @author Dave Longley
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*
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* Copyright (c) 2010-2014 Digital Bazaar, Inc.
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*/
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var forge = require('./forge');
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require('./util');
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var _crypto = null;
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if(forge.util.isNodejs && !forge.options.usePureJavaScript &&
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!process.versions['node-webkit']) {
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_crypto = require('crypto');
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}
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/* PRNG API */
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var prng = module.exports = forge.prng = forge.prng || {};
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/**
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* Creates a new PRNG context.
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*
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* A PRNG plugin must be passed in that will provide:
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*
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* 1. A function that initializes the key and seed of a PRNG context. It
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* will be given a 16 byte key and a 16 byte seed. Any key expansion
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* or transformation of the seed from a byte string into an array of
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* integers (or similar) should be performed.
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* 2. The cryptographic function used by the generator. It takes a key and
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* a seed.
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* 3. A seed increment function. It takes the seed and returns seed + 1.
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* 4. An api to create a message digest.
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*
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* For an example, see random.js.
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*
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* @param plugin the PRNG plugin to use.
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*/
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prng.create = function(plugin) {
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var ctx = {
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plugin: plugin,
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key: null,
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seed: null,
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time: null,
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// number of reseeds so far
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reseeds: 0,
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// amount of data generated so far
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generated: 0,
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// no initial key bytes
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keyBytes: ''
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};
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// create 32 entropy pools (each is a message digest)
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var md = plugin.md;
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var pools = new Array(32);
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for(var i = 0; i < 32; ++i) {
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pools[i] = md.create();
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}
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ctx.pools = pools;
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// entropy pools are written to cyclically, starting at index 0
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ctx.pool = 0;
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/**
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* Generates random bytes. The bytes may be generated synchronously or
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* asynchronously. Web workers must use the asynchronous interface or
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* else the behavior is undefined.
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*
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* @param count the number of random bytes to generate.
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* @param [callback(err, bytes)] called once the operation completes.
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*
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* @return count random bytes as a string.
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*/
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ctx.generate = function(count, callback) {
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// do synchronously
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if(!callback) {
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return ctx.generateSync(count);
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}
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// simple generator using counter-based CBC
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var cipher = ctx.plugin.cipher;
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var increment = ctx.plugin.increment;
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var formatKey = ctx.plugin.formatKey;
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var formatSeed = ctx.plugin.formatSeed;
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var b = forge.util.createBuffer();
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// paranoid deviation from Fortuna:
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// reset key for every request to protect previously
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// generated random bytes should the key be discovered;
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// there is no 100ms based reseeding because of this
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// forced reseed for every `generate` call
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ctx.key = null;
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generate();
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function generate(err) {
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if(err) {
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return callback(err);
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}
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// sufficient bytes generated
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if(b.length() >= count) {
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return callback(null, b.getBytes(count));
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}
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// if amount of data generated is greater than 1 MiB, trigger reseed
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if(ctx.generated > 0xfffff) {
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ctx.key = null;
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}
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if(ctx.key === null) {
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// prevent stack overflow
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return forge.util.nextTick(function() {
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_reseed(generate);
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});
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}
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// generate the random bytes
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var bytes = cipher(ctx.key, ctx.seed);
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ctx.generated += bytes.length;
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b.putBytes(bytes);
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// generate bytes for a new key and seed
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ctx.key = formatKey(cipher(ctx.key, increment(ctx.seed)));
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ctx.seed = formatSeed(cipher(ctx.key, ctx.seed));
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forge.util.setImmediate(generate);
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}
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};
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/**
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* Generates random bytes synchronously.
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*
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* @param count the number of random bytes to generate.
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*
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* @return count random bytes as a string.
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*/
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ctx.generateSync = function(count) {
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// simple generator using counter-based CBC
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var cipher = ctx.plugin.cipher;
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var increment = ctx.plugin.increment;
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var formatKey = ctx.plugin.formatKey;
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var formatSeed = ctx.plugin.formatSeed;
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// paranoid deviation from Fortuna:
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// reset key for every request to protect previously
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// generated random bytes should the key be discovered;
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// there is no 100ms based reseeding because of this
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// forced reseed for every `generateSync` call
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ctx.key = null;
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var b = forge.util.createBuffer();
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while(b.length() < count) {
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// if amount of data generated is greater than 1 MiB, trigger reseed
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if(ctx.generated > 0xfffff) {
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ctx.key = null;
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}
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if(ctx.key === null) {
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_reseedSync();
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}
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// generate the random bytes
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var bytes = cipher(ctx.key, ctx.seed);
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ctx.generated += bytes.length;
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b.putBytes(bytes);
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// generate bytes for a new key and seed
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ctx.key = formatKey(cipher(ctx.key, increment(ctx.seed)));
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ctx.seed = formatSeed(cipher(ctx.key, ctx.seed));
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}
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return b.getBytes(count);
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};
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/**
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* Private function that asynchronously reseeds a generator.
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*
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* @param callback(err) called once the operation completes.
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*/
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function _reseed(callback) {
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if(ctx.pools[0].messageLength >= 32) {
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_seed();
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return callback();
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}
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// not enough seed data...
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var needed = (32 - ctx.pools[0].messageLength) << 5;
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ctx.seedFile(needed, function(err, bytes) {
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if(err) {
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return callback(err);
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}
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ctx.collect(bytes);
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_seed();
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callback();
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});
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}
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/**
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* Private function that synchronously reseeds a generator.
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*/
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function _reseedSync() {
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if(ctx.pools[0].messageLength >= 32) {
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return _seed();
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}
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// not enough seed data...
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var needed = (32 - ctx.pools[0].messageLength) << 5;
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ctx.collect(ctx.seedFileSync(needed));
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_seed();
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}
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/**
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* Private function that seeds a generator once enough bytes are available.
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*/
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function _seed() {
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// update reseed count
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ctx.reseeds = (ctx.reseeds === 0xffffffff) ? 0 : ctx.reseeds + 1;
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// goal is to update `key` via:
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// key = hash(key + s)
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// where 's' is all collected entropy from selected pools, then...
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// create a plugin-based message digest
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var md = ctx.plugin.md.create();
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// consume current key bytes
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md.update(ctx.keyBytes);
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// digest the entropy of pools whose index k meet the
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// condition 'n mod 2^k == 0' where n is the number of reseeds
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var _2powK = 1;
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for(var k = 0; k < 32; ++k) {
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if(ctx.reseeds % _2powK === 0) {
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md.update(ctx.pools[k].digest().getBytes());
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ctx.pools[k].start();
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}
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_2powK = _2powK << 1;
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}
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// get digest for key bytes
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ctx.keyBytes = md.digest().getBytes();
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// paranoid deviation from Fortuna:
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// update `seed` via `seed = hash(key)`
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// instead of initializing to zero once and only
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// ever incrementing it
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md.start();
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md.update(ctx.keyBytes);
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var seedBytes = md.digest().getBytes();
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// update state
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ctx.key = ctx.plugin.formatKey(ctx.keyBytes);
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ctx.seed = ctx.plugin.formatSeed(seedBytes);
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ctx.generated = 0;
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}
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/**
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* The built-in default seedFile. This seedFile is used when entropy
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* is needed immediately.
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*
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* @param needed the number of bytes that are needed.
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*
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* @return the random bytes.
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*/
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function defaultSeedFile(needed) {
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// use window.crypto.getRandomValues strong source of entropy if available
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var getRandomValues = null;
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var globalScope = forge.util.globalScope;
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var _crypto = globalScope.crypto || globalScope.msCrypto;
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if(_crypto && _crypto.getRandomValues) {
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getRandomValues = function(arr) {
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return _crypto.getRandomValues(arr);
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};
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}
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var b = forge.util.createBuffer();
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if(getRandomValues) {
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while(b.length() < needed) {
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// max byte length is 65536 before QuotaExceededError is thrown
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// http://www.w3.org/TR/WebCryptoAPI/#RandomSource-method-getRandomValues
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var count = Math.max(1, Math.min(needed - b.length(), 65536) / 4);
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var entropy = new Uint32Array(Math.floor(count));
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try {
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getRandomValues(entropy);
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for(var i = 0; i < entropy.length; ++i) {
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b.putInt32(entropy[i]);
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}
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} catch(e) {
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/* only ignore QuotaExceededError */
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if(!(typeof QuotaExceededError !== 'undefined' &&
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e instanceof QuotaExceededError)) {
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throw e;
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}
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}
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}
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}
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// be sad and add some weak random data
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if(b.length() < needed) {
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/* Draws from Park-Miller "minimal standard" 31 bit PRNG,
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implemented with David G. Carta's optimization: with 32 bit math
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and without division (Public Domain). */
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var hi, lo, next;
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var seed = Math.floor(Math.random() * 0x010000);
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while(b.length() < needed) {
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lo = 16807 * (seed & 0xFFFF);
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hi = 16807 * (seed >> 16);
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lo += (hi & 0x7FFF) << 16;
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lo += hi >> 15;
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lo = (lo & 0x7FFFFFFF) + (lo >> 31);
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seed = lo & 0xFFFFFFFF;
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// consume lower 3 bytes of seed
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for(var i = 0; i < 3; ++i) {
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// throw in more pseudo random
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next = seed >>> (i << 3);
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next ^= Math.floor(Math.random() * 0x0100);
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b.putByte(String.fromCharCode(next & 0xFF));
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}
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}
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}
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return b.getBytes(needed);
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}
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// initialize seed file APIs
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if(_crypto) {
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// use nodejs async API
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ctx.seedFile = function(needed, callback) {
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_crypto.randomBytes(needed, function(err, bytes) {
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if(err) {
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return callback(err);
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}
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callback(null, bytes.toString());
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});
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};
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// use nodejs sync API
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ctx.seedFileSync = function(needed) {
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return _crypto.randomBytes(needed).toString();
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};
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} else {
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ctx.seedFile = function(needed, callback) {
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try {
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callback(null, defaultSeedFile(needed));
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} catch(e) {
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callback(e);
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}
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};
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ctx.seedFileSync = defaultSeedFile;
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}
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/**
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* Adds entropy to a prng ctx's accumulator.
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*
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* @param bytes the bytes of entropy as a string.
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*/
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ctx.collect = function(bytes) {
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// iterate over pools distributing entropy cyclically
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var count = bytes.length;
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for(var i = 0; i < count; ++i) {
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ctx.pools[ctx.pool].update(bytes.substr(i, 1));
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ctx.pool = (ctx.pool === 31) ? 0 : ctx.pool + 1;
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}
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};
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/**
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* Collects an integer of n bits.
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*
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* @param i the integer entropy.
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* @param n the number of bits in the integer.
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*/
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ctx.collectInt = function(i, n) {
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var bytes = '';
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for(var x = 0; x < n; x += 8) {
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bytes += String.fromCharCode((i >> x) & 0xFF);
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}
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ctx.collect(bytes);
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};
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/**
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* Registers a Web Worker to receive immediate entropy from the main thread.
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* This method is required until Web Workers can access the native crypto
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* API. This method should be called twice for each created worker, once in
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* the main thread, and once in the worker itself.
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*
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* @param worker the worker to register.
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*/
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ctx.registerWorker = function(worker) {
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// worker receives random bytes
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if(worker === self) {
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ctx.seedFile = function(needed, callback) {
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function listener(e) {
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var data = e.data;
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if(data.forge && data.forge.prng) {
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self.removeEventListener('message', listener);
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callback(data.forge.prng.err, data.forge.prng.bytes);
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}
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}
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self.addEventListener('message', listener);
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self.postMessage({forge: {prng: {needed: needed}}});
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};
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} else {
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// main thread sends random bytes upon request
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var listener = function(e) {
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var data = e.data;
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if(data.forge && data.forge.prng) {
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ctx.seedFile(data.forge.prng.needed, function(err, bytes) {
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worker.postMessage({forge: {prng: {err: err, bytes: bytes}}});
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});
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}
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};
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// TODO: do we need to remove the event listener when the worker dies?
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worker.addEventListener('message', listener);
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}
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};
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return ctx;
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};
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