mirror of
https://github.com/idanoo/GoScrobble.git
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319 lines
10 KiB
TypeScript
319 lines
10 KiB
TypeScript
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type Tail<T extends any[]> = ((...t: T) => any) extends (
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_: any,
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...tail: infer TT
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) => any
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? TT
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: []
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type PrimitiveType = number | string | boolean
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/** Object types that should never be mapped */
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type AtomicObject =
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| Function
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| WeakMap<any, any>
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| WeakSet<any>
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| Promise<any>
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| Date
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| RegExp
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export type Draft<T> = T extends PrimitiveType
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? T
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: T extends AtomicObject
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? T
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: T extends Map<infer K, infer V>
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? DraftMap<K, V>
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: T extends Set<infer V>
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? DraftSet<V>
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: T extends object
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? {-readonly [K in keyof T]: Draft<T[K]>}
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: T
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// Inline these in ts 3.7
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interface DraftMap<K, V> extends Map<Draft<K>, Draft<V>> {}
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// Inline these in ts 3.7
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interface DraftSet<V> extends Set<Draft<V>> {}
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/** Convert a mutable type into a readonly type */
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export type Immutable<T> = T extends PrimitiveType
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? T
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: T extends AtomicObject
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? T
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: T extends Map<infer K, infer V> // Ideally, but wait for TS 3.7: ? Omit<ImmutableMap<K, V>, "set" | "delete" | "clear">
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? ImmutableMap<K, V>
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: T extends Set<infer V> // Ideally, but wait for TS 3.7: ? Omit<ImmutableSet<V>, "add" | "delete" | "clear">
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? ImmutableSet<V>
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: T extends object
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? {readonly [K in keyof T]: Immutable<T[K]>}
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: T
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interface ImmutableMap<K, V> extends Map<Immutable<K>, Immutable<V>> {}
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interface ImmutableSet<V> extends Set<Immutable<V>> {}
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export interface Patch {
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op: "replace" | "remove" | "add"
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path: (string | number)[]
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value?: any
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}
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export type PatchListener = (patches: Patch[], inversePatches: Patch[]) => void
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/** Converts `nothing` into `undefined` */
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type FromNothing<T> = T extends Nothing ? undefined : T
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/** The inferred return type of `produce` */
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export type Produced<Base, Return> = Return extends void
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? Base
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: Return extends Promise<infer Result>
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? Promise<Result extends void ? Base : FromNothing<Result>>
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: FromNothing<Return>
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/**
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* The `produce` function takes a value and a "recipe function" (whose
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* return value often depends on the base state). The recipe function is
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* free to mutate its first argument however it wants. All mutations are
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* only ever applied to a __copy__ of the base state.
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*
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* Pass only a function to create a "curried producer" which relieves you
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* from passing the recipe function every time.
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*
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* Only plain objects and arrays are made mutable. All other objects are
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* considered uncopyable.
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*
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* Note: This function is __bound__ to its `Immer` instance.
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*
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* @param {any} base - the initial state
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* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
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* @param {Function} patchListener - optional function that will be called with all the patches produced here
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* @returns {any} a new state, or the initial state if nothing was modified
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*/
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export interface IProduce {
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/** Curried producer */
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<
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Recipe extends (...args: any[]) => any,
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Params extends any[] = Parameters<Recipe>,
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T = Params[0]
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>(
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recipe: Recipe
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): <Base extends Immutable<T>>(
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base: Base,
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...rest: Tail<Params>
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) => Produced<Base, ReturnType<Recipe>>
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// ^ by making the returned type generic, the actual type of the passed in object is preferred
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// over the type used in the recipe. However, it does have to satisfy the immutable version used in the recipe
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// Note: the type of S is the widened version of T, so it can have more props than T, but that is technically actually correct!
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/** Curried producer with initial state */
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<
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Recipe extends (...args: any[]) => any,
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Params extends any[] = Parameters<Recipe>,
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T = Params[0]
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>(
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recipe: Recipe,
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initialState: Immutable<T>
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): <Base extends Immutable<T>>(
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base?: Base,
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...rest: Tail<Params>
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) => Produced<Base, ReturnType<Recipe>>
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/** Normal producer */
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<Base, D = Draft<Base>, Return = void>(
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base: Base,
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recipe: (draft: D) => Return,
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listener?: PatchListener
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): Produced<Base, Return>
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}
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export const produce: IProduce
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export default produce
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/**
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* Like `produce`, but instead of just returning the new state,
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* a tuple is returned with [nextState, patches, inversePatches]
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*
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* Like produce, this function supports currying
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*/
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export interface IProduceWithPatches {
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/** Curried producer */
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<
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Recipe extends (...args: any[]) => any,
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Params extends any[] = Parameters<Recipe>,
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T = Params[0]
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>(
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recipe: Recipe
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): <Base extends Immutable<T>>(
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base: Base,
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...rest: Tail<Params>
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) => [Produced<Base, ReturnType<Recipe>>, Patch[], Patch[]]
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// ^ by making the returned type generic, the actual type of the passed in object is preferred
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// over the type used in the recipe. However, it does have to satisfy the immutable version used in the recipe
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// Note: the type of S is the widened version of T, so it can have more props than T, but that is technically actually correct!
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/** Curried producer with initial state */
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<
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Recipe extends (...args: any[]) => any,
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Params extends any[] = Parameters<Recipe>,
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T = Params[0]
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>(
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recipe: Recipe,
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initialState: Immutable<T>
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): <Base extends Immutable<T>>(
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base?: Base,
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...rest: Tail<Params>
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) => [Produced<Base, ReturnType<Recipe>>, Patch[], Patch[]]
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/** Normal producer */
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<Base, D = Draft<Base>, Return = void>(
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base: Base,
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recipe: (draft: D) => Return
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): [Produced<Base, Return>, Patch[], Patch[]]
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}
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export const produceWithPatches: IProduceWithPatches
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/** Use a class type for `nothing` so its type is unique */
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declare class Nothing {
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// This lets us do `Exclude<T, Nothing>`
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private _: any
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}
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/**
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* The sentinel value returned by producers to replace the draft with undefined.
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*/
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export const nothing: Nothing
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/**
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* To let Immer treat your class instances as plain immutable objects
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* (albeit with a custom prototype), you must define either an instance property
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* or a static property on each of your custom classes.
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*
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* Otherwise, your class instance will never be drafted, which means it won't be
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* safe to mutate in a produce callback.
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*/
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export const immerable: unique symbol
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/**
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* Pass true to automatically freeze all copies created by Immer.
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*
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* By default, auto-freezing is disabled in production.
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*/
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export function setAutoFreeze(autoFreeze: boolean): void
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/**
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* Pass true to use the ES2015 `Proxy` class when creating drafts, which is
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* always faster than using ES5 proxies.
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*
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* By default, feature detection is used, so calling this is rarely necessary.
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*/
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export function setUseProxies(useProxies: boolean): void
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/**
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* Apply an array of Immer patches to the first argument.
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*
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* This function is a producer, which means copy-on-write is in effect.
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*/
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export function applyPatches<S>(base: S, patches: Patch[]): S
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/**
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* Create an Immer draft from the given base state, which may be a draft itself.
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* The draft can be modified until you finalize it with the `finishDraft` function.
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*/
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export function createDraft<T>(base: T): Draft<T>
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/**
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* Finalize an Immer draft from a `createDraft` call, returning the base state
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* (if no changes were made) or a modified copy. The draft must *not* be
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* mutated afterwards.
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*
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* Pass a function as the 2nd argument to generate Immer patches based on the
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* changes that were made.
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*/
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export function finishDraft<T>(draft: T, listener?: PatchListener): Immutable<T>
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/** Get the underlying object that is represented by the given draft */
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export function original<T>(value: T): T | void
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/** Takes a snapshot of the current state of a draft and finalizes it (but without freezing). This is a great utility to print the current state during debugging (no Proxies in the way). The output of current can also be safely leaked outside the producer. */
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export function current<T>(value: T): T
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/** Returns true if the given value is an Immer draft */
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export function isDraft(value: any): boolean
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/** Returns true if the given value can be drafted by Immer */
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export function isDraftable(value: any): boolean
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export class Immer {
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constructor(config: {
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useProxies?: boolean
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autoFreeze?: boolean
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onAssign?: (
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state: ImmerState,
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prop: string | number,
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value: unknown
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) => void
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onDelete?: (state: ImmerState, prop: string | number) => void
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onCopy?: (state: ImmerState) => void
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})
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/**
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* The `produce` function takes a value and a "recipe function" (whose
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* return value often depends on the base state). The recipe function is
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* free to mutate its first argument however it wants. All mutations are
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* only ever applied to a __copy__ of the base state.
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*
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* Pass only a function to create a "curried producer" which relieves you
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* from passing the recipe function every time.
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*
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* Only plain objects and arrays are made mutable. All other objects are
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* considered uncopyable.
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*
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* Note: This function is __bound__ to its `Immer` instance.
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*
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* @param {any} base - the initial state
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* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
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* @param {Function} patchListener - optional function that will be called with all the patches produced here
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* @returns {any} a new state, or the initial state if nothing was modified
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*/
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produce: IProduce
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/**
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* When true, `produce` will freeze the copies it creates.
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*/
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readonly autoFreeze: boolean
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/**
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* When true, drafts are ES2015 proxies.
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*/
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readonly useProxies: boolean
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/**
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* Pass true to automatically freeze all copies created by Immer.
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*
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* By default, auto-freezing is disabled in production.
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*/
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setAutoFreeze(autoFreeze: boolean): void
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/**
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* Pass true to use the ES2015 `Proxy` class when creating drafts, which is
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* always faster than using ES5 proxies.
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*
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* By default, feature detection is used, so calling this is rarely necessary.
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*/
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setUseProxies(useProxies: boolean): void
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}
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export interface ImmerState<T = any> {
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parent?: ImmerState
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base: T
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copy: T
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assigned: {[prop: string]: boolean; [index: number]: boolean}
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}
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// Backward compatibility with --target es5
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declare global {
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interface Set<T> {}
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interface Map<K, V> {}
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interface WeakSet<T> {}
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interface WeakMap<K extends object, V> {}
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}
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export declare function enableAllPlugins(): void
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export declare function enableES5(): void
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export declare function enableMapSet(): void
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export declare function enablePatches(): void
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